shader/sprite_frag.glsl

Thu, 21 Mar 2024 22:23:00 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 21 Mar 2024 22:23:00 +0100
changeset 41
df81d493716e
parent 40
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child 50
d8d2e4817db1
permissions
-rw-r--r--

add correct interleaving of opaque and transparent sprites

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1 #version 400 core
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2
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3 layout(location = 0) out vec4 diffuse;
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4 in vec2 texcoord;
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5
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6 uniform sampler2DRect surface;
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7
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8 void main(void) {
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9 diffuse = texture(surface, texcoord);
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10 }

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