shader/sprite_frag.glsl@c3ae2b2e8ff6
shader/sprite_frag.glsl
Sun, 15 Jun 2025 19:46:12 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 15 Jun 2025 19:46:12 +0200
- changeset 152
- c3ae2b2e8ff6
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
fix that some drivers fail to compile a shader when a code line is NULL with length zero
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}