shader/sprite_frag.glsl@a7c8e1727971
shader/sprite_frag.glsl
Sat, 19 Jul 2025 21:29:10 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sat, 19 Jul 2025 21:29:10 +0200
- changeset 215
- a7c8e1727971
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
use new point-of-origin for 2d primitives
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}