shader/sprite_frag.glsl@a53a04d1da97
shader/sprite_frag.glsl
Tue, 28 Oct 2025 22:04:05 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Tue, 28 Oct 2025 22:04:05 +0100
- changeset 283
- a53a04d1da97
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
update to newest UCX 3.2 snapshot
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}