shader/sprite_frag.glsl@95ad77a4b8e3
shader/sprite_frag.glsl
Tue, 08 Jul 2025 19:32:31 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Tue, 08 Jul 2025 19:32:31 +0200
- changeset 191
- 95ad77a4b8e3
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
optimize asc_memcmp() by enabling the compiler to use SIMD instructions
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}