shader/sprite_frag.glsl@916d2d125ecf
shader/sprite_frag.glsl
Sat, 12 Jul 2025 22:06:24 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sat, 12 Jul 2025 22:06:24 +0200
- changeset 198
- 916d2d125ecf
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
remove ui subdir in includes
it is not really necessary and without it,
we can have much cleaner includes
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}