shader/sprite_frag.glsl@8e6a661c87db
shader/sprite_frag.glsl
Tue, 24 Jun 2025 20:21:38 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Tue, 24 Jun 2025 20:21:38 +0200
- changeset 167
- 8e6a661c87db
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
add functions to upload common uniforms
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}