shader/sprite_frag.glsl@8c5540b31087
    shader/sprite_frag.glsl
    Tue, 28 Oct 2025 22:03:06 +0100
    
        - author
- Mike Becker <universe@uap-core.de>
- date
- Tue, 28 Oct 2025 22:03:06 +0100
- changeset 282
- 8c5540b31087
- parent 137
- 
f8e6e0ae61a8
- permissions
- -rw-r--r--
fix that dependencies for tools are always checked
    
        
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
    diffuse = texture(tex, uvcoord);
}