shader/sprite_frag.glsl@8796f03aac26
shader/sprite_frag.glsl
Sun, 16 Nov 2025 23:02:11 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 16 Nov 2025 23:02:11 +0100
- changeset 288
- 8796f03aac26
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
make the camera follow the player + add limited vision
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}