shader/sprite_frag.glsl@874a02a683c5
    shader/sprite_frag.glsl
    Sat, 19 Apr 2025 19:30:46 +0200
    
        - author
 
        - Mike Becker <universe@uap-core.de>
 
        - date
 
        - Sat, 19 Apr 2025 19:30:46 +0200
 
        
        - changeset 87
 
        - 874a02a683c5
 
        
- parent 50
 
- 
d8d2e4817db1
 
        
- child 88
 
- 
6234b7ea48f3
 
        - permissions
 
        - -rw-r--r--
 
    
    skip sprite rendering when there are no sprites in the scene
    
        
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
    diffuse = texture(tex, texcoord);
}