shader/sprite_frag.glsl@84a546e282b7
shader/sprite_frag.glsl
Fri, 18 Apr 2025 20:13:01 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Fri, 18 Apr 2025 20:13:01 +0200
- changeset 81
- 84a546e282b7
- parent 50
-
d8d2e4817db1
- child 88
-
6234b7ea48f3
- permissions
- -rw-r--r--
create catch-all util for GL errors + refactors mesh creation
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}