Wed, 23 Apr 2025 23:43:45 +0200
apply new logging macros
#version 400 core layout(location = 0) out vec4 diffuse; in vec2 texcoord; in vec2 uvcoord; uniform sampler2D uv_tex; uniform sampler2DRect rect_tex; void main(void) { diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord); }