shader/sprite_frag.glsl@622887f7e954
shader/sprite_frag.glsl
Thu, 24 Apr 2025 19:53:40 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 24 Apr 2025 19:53:40 +0200
- changeset 95
- 622887f7e954
- parent 88
-
6234b7ea48f3
- permissions
- -rw-r--r--
in preparation of more scenes, bring back AscScene struct
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
in vec2 uvcoord;
uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;
void main(void) {
diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
}