shader/sprite_frag.glsl

Thu, 24 Apr 2025 19:53:40 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 24 Apr 2025 19:53:40 +0200
changeset 95
622887f7e954
parent 88
6234b7ea48f3
permissions
-rw-r--r--

in preparation of more scenes, bring back AscScene struct

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
in vec2 uvcoord;

uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;

void main(void) {
    diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
}

mercurial