shader/sprite_frag.glsl@52611a99e574
shader/sprite_frag.glsl
Wed, 23 Apr 2025 23:59:34 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 23 Apr 2025 23:59:34 +0200
- changeset 93
- 52611a99e574
- parent 88
-
6234b7ea48f3
- permissions
- -rw-r--r--
add memory pool to gl context
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
in vec2 uvcoord;
uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;
void main(void) {
diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
}