shader/sprite_frag.glsl@4e1e698f4b0d
shader/sprite_frag.glsl
Sat, 19 Apr 2025 11:42:53 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sat, 19 Apr 2025 11:42:53 +0200
- changeset 82
- 4e1e698f4b0d
- parent 50
-
d8d2e4817db1
- child 88
-
6234b7ea48f3
- permissions
- -rw-r--r--
add generic mesh draw function and move sprite draw function to separate unit
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}