shader/sprite_frag.glsl@3d6d50a852a9
shader/sprite_frag.glsl
Fri, 27 Jun 2025 22:30:17 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Fri, 27 Jun 2025 22:30:17 +0200
- changeset 170
- 3d6d50a852a9
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
optimize asc_col_itof()
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}