shader/sprite_frag.glsl@3bb4f69b94e0
shader/sprite_frag.glsl
Thu, 21 May 2026 12:34:40 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 21 May 2026 12:34:40 +0200
- changeset 307
- 3bb4f69b94e0
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
update make rules for mesh.o
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}