shader/sprite_frag.glsl@3628cc3c0483
shader/sprite_frag.glsl
Sun, 22 Jun 2025 11:36:37 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 22 Jun 2025 11:36:37 +0200
- changeset 163
- 3628cc3c0483
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
change NULL-safety for shaders s.t. errors are reported only once per shader
relates to #690
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}