shader/sprite_frag.glsl@359eaf2a8bd2
shader/sprite_frag.glsl
Sun, 16 Nov 2025 22:00:13 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 16 Nov 2025 22:00:13 +0100
- changeset 287
- 359eaf2a8bd2
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
make camera independent of the scene
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}