shader/sprite_frag.glsl@24b0f47f619c
shader/sprite_frag.glsl
Sun, 25 Jan 2026 13:18:26 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 25 Jan 2026 13:18:26 +0100
- changeset 293
- 24b0f47f619c
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
compile in C17 mode in debug builds to detect accidental use of C23 features
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}