shader/sprite_frag.glsl@22b232e3202a
shader/sprite_frag.glsl
Sun, 01 Feb 2026 14:07:11 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 01 Feb 2026 14:07:11 +0100
- changeset 300
- 22b232e3202a
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
fix that the text for the counters was not updated every frame
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}