shader/sprite_frag.glsl@1d0db7f48457
shader/sprite_frag.glsl
Sat, 12 Jul 2025 22:28:30 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sat, 12 Jul 2025 22:28:30 +0200
- changeset 199
- 1d0db7f48457
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
add conversion functions between degrees and radians
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}