shader/sprite_frag.glsl@0e0a0bf4f7e4
shader/sprite_frag.glsl
Tue, 05 Aug 2025 20:38:11 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Tue, 05 Aug 2025 20:38:11 +0200
- changeset 255
- 0e0a0bf4f7e4
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
fix wrong text length stored in asc_text_printf()
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}