shader/sprite_frag.glsl@0d94fd280c6e
shader/sprite_frag.glsl
Thu, 01 May 2025 15:26:01 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 01 May 2025 15:26:01 +0200
- changeset 102
- 0d94fd280c6e
- parent 88
-
6234b7ea48f3
- permissions
- -rw-r--r--
remove separate depth attribute and use the z-coordinate instead
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
in vec2 uvcoord;
uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;
void main(void) {
diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
}