--- a/src/shader.c Tue Aug 19 18:23:47 2025 +0200 +++ b/src/shader.c Tue Aug 19 18:26:20 2025 +0200 @@ -269,7 +269,7 @@ return glGetUniformLocation(shader->gl_id, name); } -void asc_shader_init_uniform_loc(AscShaderProgram *shader, off_t mem_offset, const char *name) { +void asc_shader_init_uniform(AscShaderProgram *shader, off_t mem_offset, const char *name) { *((asc_uniform_loc*)((char *) shader + mem_offset)) = glGetUniformLocation(shader->gl_id, name); }