--- a/src/shader.c Tue Aug 05 20:38:11 2025 +0200 +++ b/src/shader.c Wed Aug 06 00:37:01 2025 +0200 @@ -277,7 +277,7 @@ glUniformMatrix4fv(shader->model, 1,GL_FALSE, node->world_transform); } -void asc_shader_upload_col4f(int uniform_id, asc_col4f color) { +void asc_shader_upload_color(int uniform_id, asc_color color) { glUniform4f(uniform_id, color.red, color.green, color.blue, color.alpha); }