src/ui.c

changeset 155
b598b4eb4b44
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/ui.c	Mon Jun 16 20:24:47 2025 +0200
@@ -0,0 +1,55 @@
+/*
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
+ * Copyright 2025 Mike Becker. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ *   1. Redistributions of source code must retain the above copyright
+ *      notice, this list of conditions and the following disclaimer.
+ *
+ *   2. Redistributions in binary form must reproduce the above copyright
+ *      notice, this list of conditions and the following disclaimer in the
+ *      documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#define ASC_UI_IMPLEMENTATION
+#include "ascension/ui.h"
+
+#include "ascension/context.h"
+#include "ascension/scene.h"
+
+void asc_ui_add_node(AscSceneNode *node) {
+    asc_scene_add_node(&asc_active_window->ui, node);
+}
+
+void asc_ui_scale(float scale) {
+    asc_active_window->ui_scale = scale;
+}
+
+float asc_ui_get_scale(void) {
+    return asc_active_window->ui_scale;
+}
+
+void asc_ui_scale_auto(void) {
+    asc_vec2u res = asc_window_display_resolution();
+    if (res.width > 3100) {
+        asc_ui_scale(2.0f);
+    } else if (res.width > 2000) {
+        asc_ui_scale(1.5f);
+    } else {
+        return asc_ui_scale(1.f);
+    }
+}

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