--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/ui.c Mon Jun 16 20:24:47 2025 +0200 @@ -0,0 +1,55 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * Copyright 2025 Mike Becker. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#define ASC_UI_IMPLEMENTATION +#include "ascension/ui.h" + +#include "ascension/context.h" +#include "ascension/scene.h" + +void asc_ui_add_node(AscSceneNode *node) { + asc_scene_add_node(&asc_active_window->ui, node); +} + +void asc_ui_scale(float scale) { + asc_active_window->ui_scale = scale; +} + +float asc_ui_get_scale(void) { + return asc_active_window->ui_scale; +} + +void asc_ui_scale_auto(void) { + asc_vec2u res = asc_window_display_resolution(); + if (res.width > 3100) { + asc_ui_scale(2.0f); + } else if (res.width > 2000) { + asc_ui_scale(1.5f); + } else { + return asc_ui_scale(1.f); + } +}