src/ui.c

changeset 155
b598b4eb4b44
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154:4dff9cc488fe 155:b598b4eb4b44
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2025 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #define ASC_UI_IMPLEMENTATION
29 #include "ascension/ui.h"
30
31 #include "ascension/context.h"
32 #include "ascension/scene.h"
33
34 void asc_ui_add_node(AscSceneNode *node) {
35 asc_scene_add_node(&asc_active_window->ui, node);
36 }
37
38 void asc_ui_scale(float scale) {
39 asc_active_window->ui_scale = scale;
40 }
41
42 float asc_ui_get_scale(void) {
43 return asc_active_window->ui_scale;
44 }
45
46 void asc_ui_scale_auto(void) {
47 asc_vec2u res = asc_window_display_resolution();
48 if (res.width > 3100) {
49 asc_ui_scale(2.0f);
50 } else if (res.width > 2000) {
51 asc_ui_scale(1.5f);
52 } else {
53 return asc_ui_scale(1.f);
54 }
55 }

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