src/shader_codes.h

changeset 78
9bc544f4ce8f
parent 77
2187a732f4d7
--- a/src/shader_codes.h	Tue Mar 18 22:43:31 2025 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,61 +0,0 @@
-/*
-* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
- * Copyright 2025 Mike Becker. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- *   1. Redistributions of source code must retain the above copyright
- *      notice, this list of conditions and the following disclaimer.
- *
- *   2. Redistributions in binary form must reproduce the above copyright
- *      notice, this list of conditions and the following disclaimer in the
- *      documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifdef ASC_SHADER_CODES_LOADED
-#error "Shader codes are supposed to be included once!"
-#endif
-#define ASC_SHADER_CODES_LOADED
-
-#include "ascension/shader.h"
-
-#define asc_embed(name, file) \
-    __asm__(".section .rodata\n" \
-            ".global " #name "\n" \
-            #name ":\n" \
-            ".incbin \"" file "\"\n" \
-            ".byte 0\n" \
-    ); \
-    extern const char name[]
-
-#ifdef __has_embed
-const char asc_shader_code_sprite_vtx[] = {
-#embed "../shader/sprite_vtx.glsl" suffix(, 0)
-};
-const char asc_shader_code_sprite_frag[] = {
-#embed "../shader/sprite_frag.glsl" suffix(, 0)
-};
-#else
-#warning "C23 support for #embed is missing - falling back to inline assembler"
-asc_embed(asc_shader_code_sprite_vtx, "../shader/sprite_vtx.glsl");
-asc_embed(asc_shader_code_sprite_frag, "../shader/sprite_frag.glsl");
-#endif
-
-static AscShaderCodes asc_shader_codes_sprite = {
-    asc_shader_code_sprite_vtx,
-    asc_shader_code_sprite_frag
-};
-

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