--- a/src/shader_codes.h Tue Mar 18 22:43:31 2025 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,61 +0,0 @@ -/* -* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. - * Copyright 2025 Mike Becker. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - */ - -#ifdef ASC_SHADER_CODES_LOADED -#error "Shader codes are supposed to be included once!" -#endif -#define ASC_SHADER_CODES_LOADED - -#include "ascension/shader.h" - -#define asc_embed(name, file) \ - __asm__(".section .rodata\n" \ - ".global " #name "\n" \ - #name ":\n" \ - ".incbin \"" file "\"\n" \ - ".byte 0\n" \ - ); \ - extern const char name[] - -#ifdef __has_embed -const char asc_shader_code_sprite_vtx[] = { -#embed "../shader/sprite_vtx.glsl" suffix(, 0) -}; -const char asc_shader_code_sprite_frag[] = { -#embed "../shader/sprite_frag.glsl" suffix(, 0) -}; -#else -#warning "C23 support for #embed is missing - falling back to inline assembler" -asc_embed(asc_shader_code_sprite_vtx, "../shader/sprite_vtx.glsl"); -asc_embed(asc_shader_code_sprite_frag, "../shader/sprite_frag.glsl"); -#endif - -static AscShaderCodes asc_shader_codes_sprite = { - asc_shader_code_sprite_vtx, - asc_shader_code_sprite_frag -}; -