| 1 /* |
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| 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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| 3 * Copyright 2025 Mike Becker. All rights reserved. |
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| 4 * |
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| 5 * Redistribution and use in source and binary forms, with or without |
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| 6 * modification, are permitted provided that the following conditions are met: |
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| 7 * |
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| 8 * 1. Redistributions of source code must retain the above copyright |
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| 9 * notice, this list of conditions and the following disclaimer. |
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| 10 * |
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| 11 * 2. Redistributions in binary form must reproduce the above copyright |
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| 12 * notice, this list of conditions and the following disclaimer in the |
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| 13 * documentation and/or other materials provided with the distribution. |
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| 14 * |
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| 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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| 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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| 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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| 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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| 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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| 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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| 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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| 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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| 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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| 25 * POSSIBILITY OF SUCH DAMAGE. |
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| 26 */ |
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| 27 |
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| 28 #ifdef ASC_SHADER_CODES_LOADED |
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| 29 #error "Shader codes are supposed to be included once!" |
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| 30 #endif |
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| 31 #define ASC_SHADER_CODES_LOADED |
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| 32 |
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| 33 #include "ascension/shader.h" |
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| 34 |
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| 35 #define asc_embed(name, file) \ |
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| 36 __asm__(".section .rodata\n" \ |
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| 37 ".global " #name "\n" \ |
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| 38 #name ":\n" \ |
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| 39 ".incbin \"" file "\"\n" \ |
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| 40 ".byte 0\n" \ |
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| 41 ); \ |
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| 42 extern const char name[] |
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| 43 |
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| 44 #ifdef __has_embed |
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| 45 const char asc_shader_code_sprite_vtx[] = { |
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| 46 #embed "../shader/sprite_vtx.glsl" suffix(, 0) |
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| 47 }; |
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| 48 const char asc_shader_code_sprite_frag[] = { |
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| 49 #embed "../shader/sprite_frag.glsl" suffix(, 0) |
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| 50 }; |
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| 51 #else |
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| 52 #warning "C23 support for #embed is missing - falling back to inline assembler" |
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| 53 asc_embed(asc_shader_code_sprite_vtx, "../shader/sprite_vtx.glsl"); |
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| 54 asc_embed(asc_shader_code_sprite_frag, "../shader/sprite_frag.glsl"); |
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| 55 #endif |
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| 56 |
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| 57 static AscShaderCodes asc_shader_codes_sprite = { |
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| 58 asc_shader_code_sprite_vtx, |
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| 59 asc_shader_code_sprite_frag |
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| 60 }; |
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| 61 |
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