src/shader_codes.h

changeset 78
9bc544f4ce8f
parent 77
2187a732f4d7
equal deleted inserted replaced
77:2187a732f4d7 78:9bc544f4ce8f
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2025 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #ifdef ASC_SHADER_CODES_LOADED
29 #error "Shader codes are supposed to be included once!"
30 #endif
31 #define ASC_SHADER_CODES_LOADED
32
33 #include "ascension/shader.h"
34
35 #define asc_embed(name, file) \
36 __asm__(".section .rodata\n" \
37 ".global " #name "\n" \
38 #name ":\n" \
39 ".incbin \"" file "\"\n" \
40 ".byte 0\n" \
41 ); \
42 extern const char name[]
43
44 #ifdef __has_embed
45 const char asc_shader_code_sprite_vtx[] = {
46 #embed "../shader/sprite_vtx.glsl" suffix(, 0)
47 };
48 const char asc_shader_code_sprite_frag[] = {
49 #embed "../shader/sprite_frag.glsl" suffix(, 0)
50 };
51 #else
52 #warning "C23 support for #embed is missing - falling back to inline assembler"
53 asc_embed(asc_shader_code_sprite_vtx, "../shader/sprite_vtx.glsl");
54 asc_embed(asc_shader_code_sprite_frag, "../shader/sprite_frag.glsl");
55 #endif
56
57 static AscShaderCodes asc_shader_codes_sprite = {
58 asc_shader_code_sprite_vtx,
59 asc_shader_code_sprite_frag
60 };
61

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