1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2025 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #ifdef ASC_SHADER_CODES_LOADED |
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29 #error "Shader codes are supposed to be included once!" |
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30 #endif |
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31 #define ASC_SHADER_CODES_LOADED |
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32 |
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33 #include "ascension/shader.h" |
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34 |
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35 #define asc_embed(name, file) \ |
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36 __asm__(".section .rodata\n" \ |
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37 ".global " #name "\n" \ |
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38 #name ":\n" \ |
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39 ".incbin \"" file "\"\n" \ |
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40 ".byte 0\n" \ |
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41 ); \ |
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42 extern const char name[] |
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43 |
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44 #ifdef __has_embed |
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45 const char asc_shader_code_sprite_vtx[] = { |
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46 #embed "../shader/sprite_vtx.glsl" suffix(, 0) |
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47 }; |
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48 const char asc_shader_code_sprite_frag[] = { |
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49 #embed "../shader/sprite_frag.glsl" suffix(, 0) |
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50 }; |
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51 #else |
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52 #warning "C23 support for #embed is missing - falling back to inline assembler" |
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53 asc_embed(asc_shader_code_sprite_vtx, "../shader/sprite_vtx.glsl"); |
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54 asc_embed(asc_shader_code_sprite_frag, "../shader/sprite_frag.glsl"); |
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55 #endif |
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56 |
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57 static AscShaderCodes asc_shader_codes_sprite = { |
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58 asc_shader_code_sprite_vtx, |
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59 asc_shader_code_sprite_frag |
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60 }; |
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61 |
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