|
1 /* |
|
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
|
3 * Copyright 2025 Mike Becker. All rights reserved. |
|
4 * |
|
5 * Redistribution and use in source and binary forms, with or without |
|
6 * modification, are permitted provided that the following conditions are met: |
|
7 * |
|
8 * 1. Redistributions of source code must retain the above copyright |
|
9 * notice, this list of conditions and the following disclaimer. |
|
10 * |
|
11 * 2. Redistributions in binary form must reproduce the above copyright |
|
12 * notice, this list of conditions and the following disclaimer in the |
|
13 * documentation and/or other materials provided with the distribution. |
|
14 * |
|
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
|
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
|
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
|
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
|
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
|
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
|
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
|
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
|
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
|
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
|
25 * POSSIBILITY OF SUCH DAMAGE. |
|
26 */ |
|
27 |
|
28 #include "ascension/mesh.h" |
|
29 #include "ascension/error.h" |
|
30 |
|
31 #include <GL/glew.h> |
|
32 |
|
33 void asc_mesh_allocate_buffers(AscMesh *mesh, unsigned count) { |
|
34 asc_dprintf("Allocate mesh buffers for %u meshes.", count); |
|
35 GLuint buffers[count]; |
|
36 GLuint arrays[count]; |
|
37 glGenBuffers(count, buffers); |
|
38 glGenVertexArrays(count, arrays); |
|
39 for (unsigned i = 0; i < count; i++) { |
|
40 mesh[i].vbo = buffers[i]; |
|
41 mesh[i].vao = arrays[i]; |
|
42 } |
|
43 asc_error_catch_all_gl(); |
|
44 } |
|
45 |
|
46 void asc_mesh_free_buffers(AscMesh *mesh, unsigned count) { |
|
47 asc_dprintf("Free mesh buffers for %u meshes.", count); |
|
48 if (count > 32) { |
|
49 asc_error("Trying to free more than 32 mesh buffers at once."); |
|
50 count = 32; |
|
51 } |
|
52 GLuint buffers[count]; |
|
53 GLuint arrays[count]; |
|
54 |
|
55 for (unsigned i = 0; i < count; i++) { |
|
56 buffers[i] = mesh[i].vbo; |
|
57 arrays[i] = mesh[i].vao; |
|
58 mesh[i].vbo = 0; |
|
59 mesh[i].vao = 0; |
|
60 } |
|
61 |
|
62 glDeleteBuffers(count, buffers); |
|
63 glDeleteVertexArrays(count, arrays); |
|
64 asc_error_catch_all_gl(); |
|
65 } |