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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2025 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #include "ascension/mesh.h" |
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29 #include "ascension/error.h" |
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30 |
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31 #include <GL/glew.h> |
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32 |
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33 void asc_mesh_allocate_buffers(AscMesh *mesh, unsigned count) { |
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34 asc_dprintf("Allocate mesh buffers for %u meshes.", count); |
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35 GLuint buffers[count]; |
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36 GLuint arrays[count]; |
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37 glGenBuffers(count, buffers); |
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38 glGenVertexArrays(count, arrays); |
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39 for (unsigned i = 0; i < count; i++) { |
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40 mesh[i].vbo = buffers[i]; |
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41 mesh[i].vao = arrays[i]; |
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42 } |
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43 asc_error_catch_all_gl(); |
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44 } |
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45 |
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46 void asc_mesh_free_buffers(AscMesh *mesh, unsigned count) { |
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47 asc_dprintf("Free mesh buffers for %u meshes.", count); |
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48 if (count > 32) { |
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49 asc_error("Trying to free more than 32 mesh buffers at once."); |
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50 count = 32; |
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51 } |
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52 GLuint buffers[count]; |
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53 GLuint arrays[count]; |
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54 |
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55 for (unsigned i = 0; i < count; i++) { |
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56 buffers[i] = mesh[i].vbo; |
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57 arrays[i] = mesh[i].vao; |
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58 mesh[i].vbo = 0; |
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59 mesh[i].vao = 0; |
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60 } |
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61 |
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62 glDeleteBuffers(count, buffers); |
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63 glDeleteVertexArrays(count, arrays); |
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64 asc_error_catch_all_gl(); |
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65 } |