src/mesh.c

changeset 81
84a546e282b7
child 82
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equal deleted inserted replaced
80:9f7bfc0a1dc3 81:84a546e282b7
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2025 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "ascension/mesh.h"
29 #include "ascension/error.h"
30
31 #include <GL/glew.h>
32
33 void asc_mesh_allocate_buffers(AscMesh *mesh, unsigned count) {
34 asc_dprintf("Allocate mesh buffers for %u meshes.", count);
35 GLuint buffers[count];
36 GLuint arrays[count];
37 glGenBuffers(count, buffers);
38 glGenVertexArrays(count, arrays);
39 for (unsigned i = 0; i < count; i++) {
40 mesh[i].vbo = buffers[i];
41 mesh[i].vao = arrays[i];
42 }
43 asc_error_catch_all_gl();
44 }
45
46 void asc_mesh_free_buffers(AscMesh *mesh, unsigned count) {
47 asc_dprintf("Free mesh buffers for %u meshes.", count);
48 if (count > 32) {
49 asc_error("Trying to free more than 32 mesh buffers at once.");
50 count = 32;
51 }
52 GLuint buffers[count];
53 GLuint arrays[count];
54
55 for (unsigned i = 0; i < count; i++) {
56 buffers[i] = mesh[i].vbo;
57 arrays[i] = mesh[i].vao;
58 mesh[i].vbo = 0;
59 mesh[i].vao = 0;
60 }
61
62 glDeleteBuffers(count, buffers);
63 glDeleteVertexArrays(count, arrays);
64 asc_error_catch_all_gl();
65 }

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