139 |
139 |
140 asc_node_update(node); |
140 asc_node_update(node); |
141 return node; |
141 return node; |
142 } |
142 } |
143 |
143 |
144 void asc_sprite_set_size(AscSceneNode *node, unsigned width, unsigned height) { |
144 void asc_sprite_set_size(AscSprite *sprite, asc_vec2u size) { |
145 AscSprite *sprite = (AscSprite*) node; |
145 sprite->width = size.width; |
146 sprite->width = width; |
146 sprite->height = size.height; |
147 sprite->height = height; |
147 asc_node_update((AscSceneNode *) sprite); |
148 asc_node_update(node); |
|
149 } |
148 } |
150 |
149 |