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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2023 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #include "ascension/core.h" |
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29 #include <ascension/ui.h> |
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30 |
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31 #include <cx/printf.h> |
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32 |
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33 static void update_fps_counter(AscSceneNode *node) { |
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34 static uint64_t last_fps = 0; |
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35 static uint64_t debounce = ASC_NANOS_SECOND - 1; |
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36 debounce += asc_context.frame_nanos; |
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37 // only update text every second |
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38 if (debounce >= ASC_NANOS_SECOND) { |
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39 debounce = 0; |
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40 uint64_t fps = ASC_NANOS_SECOND; |
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41 fps /= asc_context.frame_nanos; |
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42 if (fps != last_fps) { |
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43 last_fps = fps; |
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44 asc_text_printf(node, "%"PRIu64" FPS", fps); |
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45 } |
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46 } |
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47 // tie to bottom right of the screen |
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48 if (asc_test_flag(node->flags, ASC_SCENE_NODE_GRAPHICS_UPDATED) |
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49 || asc_active_window->resized) { |
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50 asc_vec2i bottom_right = asc_active_window->dimensions; |
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51 asc_vec2i scale = asc_get_scale2d(node); |
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52 asc_set_position2d( |
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53 node, |
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54 bottom_right.x - scale.width - 10, |
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55 bottom_right.y - scale.height - 10 |
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56 ); |
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57 } |
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58 } |
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59 |
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60 static void create_fps_counter(void) { |
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61 asc_font(ASC_FONT_REGULAR, 12); |
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62 asc_ink_rgba(128, 128, 128, 196); |
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63 AscSceneNode *node = asc_text(); |
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64 asc_scene_add_behavior(node, update_fps_counter); |
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65 asc_add_ui_node(node); |
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66 } |
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67 |
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68 static void create_score_counter(void) { |
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69 asc_font(ASC_FONT_BOLD, 16); |
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70 asc_ink_rgb(0, 255, 0); |
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71 AscSceneNode* node = asc_text( |
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72 .x = 10, .y = 10, |
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73 .text = "Score: 0" |
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74 ); |
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75 asc_add_ui_node(node); |
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76 } |
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77 |
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78 int main(int argc, char** argv) { |
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79 asc_context_initialize(); |
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80 if (asc_has_error()) { |
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81 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, |
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82 "Fatal Error",asc_get_error(),NULL); |
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83 return 1; |
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84 } |
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85 |
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86 // create window |
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87 AscWindowSettings settings; |
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88 asc_window_settings_init_defaults(&settings); |
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89 settings.title = "Snake"; |
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90 asc_window_initialize(0, &settings); |
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91 |
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92 // create UI elements |
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93 create_fps_counter(); |
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94 create_score_counter(); |
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95 |
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96 // Main Loop |
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97 do { |
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98 // quit application on any error |
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99 if (asc_has_error()) { |
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100 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, |
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101 "Fatal Error", asc_get_error(), |
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102 asc_active_window->window); |
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103 asc_clear_error(); |
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104 asc_context_quit(); |
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105 } |
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106 |
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107 // quit application on ESC key press |
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108 if (asc_key_pressed(ESCAPE)) { |
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109 asc_context_quit(); |
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110 } |
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111 } while (asc_loop_next()); |
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112 |
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113 asc_context_destroy(); |
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114 return 0; |
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115 } |
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116 |