46 } |
46 } |
47 |
47 |
48 AscSceneNode *asc_scene_node_empty(void) { |
48 AscSceneNode *asc_scene_node_empty(void) { |
49 AscSceneNode *node = calloc(1, sizeof(AscSceneNode)); |
49 AscSceneNode *node = calloc(1, sizeof(AscSceneNode)); |
50 node->render_group = ASC_RENDER_GROUP_NONE; |
50 node->render_group = ASC_RENDER_GROUP_NONE; |
51 node->scale.x = node->scale.y = node->scale.z = 1; |
51 node->scale = asc_vec3f_one; |
52 asc_transform_identity(node->transform); |
52 asc_transform_identity(node->transform); |
53 asc_transform_identity(node->world_transform); |
53 asc_transform_identity(node->world_transform); |
54 return node; |
54 return node; |
55 } |
55 } |
56 |
56 |