75 ); |
75 ); |
76 window->resized = true; // count initial sizing as resize |
76 window->resized = true; // count initial sizing as resize |
77 |
77 |
78 if (asc_gl_context_initialize(&window->glctx, window->window, &settings->glsettings)) { |
78 if (asc_gl_context_initialize(&window->glctx, window->window, &settings->glsettings)) { |
79 asc_scene_init(&window->ui); |
79 asc_scene_init(&window->ui); |
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80 asc_camera_ortho(&window->ui.camera, (asc_recti){ |
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81 0, 0, window->dimensions.width, window->dimensions.height |
|
82 }); |
80 asc_dprintf("Window %u initialized at index %u", window->id, index); |
83 asc_dprintf("Window %u initialized at index %u", window->id, index); |
81 asc_context.active_window = index; |
84 asc_context.active_window = index; |
82 } else { |
85 } else { |
83 asc_error("Creating GL context failed for window %u at index %u", window->id, index); |
86 asc_error("Creating GL context failed for window %u at index %u", window->id, index); |
84 // cleanup on error |
87 // cleanup on error |
147 int window_height = window->dimensions.height; |
150 int window_height = window->dimensions.height; |
148 glViewport(0, 0, window_width, window_height); |
151 glViewport(0, 0, window_width, window_height); |
149 glClear(GL_COLOR_BUFFER_BIT); |
152 glClear(GL_COLOR_BUFFER_BIT); |
150 |
153 |
151 // Draw all scenes |
154 // Draw all scenes |
152 asc_recti viewport = {0, 0, window_width, window_height}; |
|
153 for (unsigned int i = 0; i < ASC_MAX_SCENES; i++) { |
155 for (unsigned int i = 0; i < ASC_MAX_SCENES; i++) { |
154 asc_scene_draw(&window->scenes[i], viewport); |
156 asc_scene_draw(&window->scenes[i]); |
155 } |
157 } |
156 asc_camera_ortho(&window->ui.camera, viewport); |
158 asc_camera_ortho_update_size(&window->ui.camera, (asc_vec2i){window_width, window_height}); |
157 asc_scene_draw(&window->ui, viewport); |
159 asc_scene_draw(&window->ui); |
158 |
160 |
159 // Swap Buffers |
161 // Swap Buffers |
160 SDL_GL_SwapWindow(window->window); |
162 SDL_GL_SwapWindow(window->window); |
161 |
163 |
162 // Clear Flags |
164 // Clear Flags |