| 74             &window->dimensions.height | 74             &window->dimensions.height | 
| 75     ); | 75     ); | 
| 76     window->resized = true; // count initial sizing as resize | 76     window->resized = true; // count initial sizing as resize | 
| 77 | 77 | 
| 78     if (asc_gl_context_initialize(&window->glctx, window->window, &settings->glsettings)) { | 78     if (asc_gl_context_initialize(&window->glctx, window->window, &settings->glsettings)) { | 
| 79         asc_scene_init(&window->ui); | 79         asc_scene_init(&window->ui, (AscCameraParams){ | 
| 80         asc_camera_ortho(&window->ui.camera, (asc_recti){ | 80             .type = ASC_CAMERA_ORTHO, | 
| 81             0, 0, window->dimensions.width, window->dimensions.height | 81             .ortho.rect = (asc_recti){ | 
|  | 82                 0, 0, window->dimensions.width, window->dimensions.height | 
|  | 83             } | 
| 82         }); | 84         }); | 
| 83         asc_dprintf("Window %u initialized at index %u", window->id, index); | 85         asc_dprintf("Window %u initialized at index %u", window->id, index); | 
| 84         asc_context.active_window = index; | 86         asc_context.active_window = index; | 
| 85     } else { | 87     } else { | 
| 86         asc_error("Creating GL context failed for window %u at index %u", window->id, index); | 88         asc_error("Creating GL context failed for window %u at index %u", window->id, index); |