46 |
46 |
47 $(BUILD_DIR)/2d.o: 2d.c ascension/2d.h ascension/scene_node.h \ |
47 $(BUILD_DIR)/2d.o: 2d.c ascension/2d.h ascension/scene_node.h \ |
48 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
48 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
49 ascension/constants.h ascension/context.h ascension/window.h \ |
49 ascension/constants.h ascension/context.h ascension/window.h \ |
50 ascension/glcontext.h ascension/scene.h ascension/camera.h \ |
50 ascension/glcontext.h ascension/scene.h ascension/camera.h \ |
51 ascension/input.h ascension/ui/font.h ascension/error.h \ |
51 ascension/input.h ascension/font.h ascension/error.h ascension/shader.h |
52 ascension/shader.h |
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53 @echo "Compiling $<" |
52 @echo "Compiling $<" |
54 $(CC) -o $@ $(CFLAGS) -c $< |
53 $(CC) -o $@ $(CFLAGS) -c $< |
55 |
54 |
56 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ |
55 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ |
57 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |
56 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |
58 ascension/context.h ascension/window.h ascension/glcontext.h \ |
57 ascension/context.h ascension/window.h ascension/glcontext.h \ |
59 ascension/scene.h ascension/camera.h ascension/input.h \ |
58 ascension/scene.h ascension/camera.h ascension/input.h ascension/font.h \ |
60 ascension/ui/font.h ascension/scene.h ascension/util.h ascension/error.h |
59 ascension/scene.h ascension/util.h ascension/error.h |
61 @echo "Compiling $<" |
60 @echo "Compiling $<" |
62 $(CC) -o $@ $(CFLAGS) -c $< |
61 $(CC) -o $@ $(CFLAGS) -c $< |
63 |
62 |
64 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ |
63 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ |
65 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
64 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
66 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
65 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
67 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
66 ascension/camera.h ascension/input.h ascension/font.h ascension/camera.h |
68 ascension/camera.h |
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69 @echo "Compiling $<" |
67 @echo "Compiling $<" |
70 $(CC) -o $@ $(CFLAGS) -c $< |
68 $(CC) -o $@ $(CFLAGS) -c $< |
71 |
69 |
72 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
70 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
73 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
71 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
74 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
72 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
75 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
73 ascension/camera.h ascension/input.h ascension/font.h ascension/error.h |
76 ascension/error.h |
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77 @echo "Compiling $<" |
74 @echo "Compiling $<" |
78 $(CC) -o $@ $(CFLAGS) -c $< |
75 $(CC) -o $@ $(CFLAGS) -c $< |
79 |
76 |
80 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
77 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
81 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
78 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
82 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
79 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
83 ascension/input.h ascension/ui/font.h ascension/error.h |
80 ascension/input.h ascension/font.h ascension/error.h |
84 @echo "Compiling $<" |
81 @echo "Compiling $<" |
85 $(CC) -o $@ $(CFLAGS) -c $< |
82 $(CC) -o $@ $(CFLAGS) -c $< |
86 |
83 |
87 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
84 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
88 @echo "Compiling $<" |
85 @echo "Compiling $<" |
89 $(CC) -o $@ $(CFLAGS) -c $< |
86 $(CC) -o $@ $(CFLAGS) -c $< |
90 |
87 |
91 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
88 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
92 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
89 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
93 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
90 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
94 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
91 ascension/camera.h ascension/input.h ascension/font.h \ |
95 ascension/filesystem.h ascension/ui/font.h |
92 ascension/filesystem.h ascension/font.h |
96 @echo "Compiling $<" |
93 @echo "Compiling $<" |
97 $(CC) -o $@ $(CFLAGS) -c $< |
94 $(CC) -o $@ $(CFLAGS) -c $< |
98 |
95 |
99 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
96 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
100 ascension/shader.h ascension/camera.h ascension/datatypes.h \ |
97 ascension/shader.h ascension/camera.h ascension/datatypes.h \ |
108 $(CC) -o $@ $(CFLAGS) -c $< |
105 $(CC) -o $@ $(CFLAGS) -c $< |
109 |
106 |
110 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
107 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
111 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
108 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
112 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
109 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
113 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
110 ascension/camera.h ascension/input.h ascension/font.h ascension/scene.h \ |
114 ascension/scene.h ascension/behavior.h ascension/shader.h |
111 ascension/behavior.h ascension/shader.h |
115 @echo "Compiling $<" |
112 @echo "Compiling $<" |
116 $(CC) -o $@ $(CFLAGS) -c $< |
113 $(CC) -o $@ $(CFLAGS) -c $< |
117 |
114 |
118 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
115 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
119 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
116 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
120 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
117 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
121 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
118 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
122 ascension/ui/font.h ascension/error.h |
119 ascension/font.h ascension/error.h |
123 @echo "Compiling $<" |
120 @echo "Compiling $<" |
124 $(CC) -o $@ $(CFLAGS) -c $< |
121 $(CC) -o $@ $(CFLAGS) -c $< |
125 |
122 |
126 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/camera.h \ |
123 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/camera.h \ |
127 ascension/datatypes.h ascension/context.h ascension/window.h \ |
124 ascension/datatypes.h ascension/context.h ascension/window.h \ |
128 ascension/glcontext.h ascension/scene.h ascension/scene_node.h \ |
125 ascension/glcontext.h ascension/scene.h ascension/scene_node.h \ |
129 ascension/transform.h ascension/input.h ascension/ui/font.h \ |
126 ascension/transform.h ascension/input.h ascension/font.h \ |
130 ascension/error.h ascension/filesystem.h |
127 ascension/error.h ascension/filesystem.h |
131 @echo "Compiling $<" |
128 @echo "Compiling $<" |
132 $(CC) -o $@ $(CFLAGS) -c $< |
129 $(CC) -o $@ $(CFLAGS) -c $< |
133 |
130 |
134 $(BUILD_DIR)/sprite.o: sprite.c ascension/sprite.h ascension/scene_node.h \ |
131 $(BUILD_DIR)/sprite.o: sprite.c ascension/sprite.h ascension/scene_node.h \ |
135 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
132 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
136 ascension/texture.h ascension/camera.h ascension/context.h \ |
133 ascension/texture.h ascension/camera.h ascension/context.h \ |
137 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
134 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
138 ascension/input.h ascension/ui/font.h ascension/glcontext.h \ |
135 ascension/input.h ascension/font.h ascension/glcontext.h \ |
139 ascension/error.h ascension/mesh.h ascension/shader.h \ |
136 ascension/error.h ascension/mesh.h ascension/shader.h \ |
140 ascension/constants.h |
137 ascension/constants.h |
141 @echo "Compiling $<" |
138 @echo "Compiling $<" |
142 $(CC) -o $@ $(CFLAGS) -c $< |
139 $(CC) -o $@ $(CFLAGS) -c $< |
143 |
140 |
144 $(BUILD_DIR)/text.o: text.c ascension/ui/text.h ascension/ui/font.h \ |
141 $(BUILD_DIR)/text.o: text.c ascension/text.h ascension/font.h \ |
145 ascension/ui/../mesh.h ascension/ui/../datatypes.h \ |
142 ascension/mesh.h ascension/datatypes.h ascension/texture.h \ |
146 ascension/ui/../texture.h ascension/ui/../scene_node.h \ |
143 ascension/scene_node.h ascension/transform.h ascension/error.h \ |
147 ascension/ui/../transform.h ascension/error.h ascension/context.h \ |
144 ascension/context.h ascension/window.h ascension/glcontext.h \ |
148 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
145 ascension/scene.h ascension/camera.h ascension/input.h \ |
149 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
146 ascension/shader.h ascension/constants.h |
150 ascension/input.h ascension/ui/font.h ascension/shader.h \ |
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151 ascension/constants.h |
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152 @echo "Compiling $<" |
147 @echo "Compiling $<" |
153 $(CC) -o $@ $(CFLAGS) -c $< |
148 $(CC) -o $@ $(CFLAGS) -c $< |
154 |
149 |
155 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
150 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
156 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
151 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
157 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
152 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
158 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
153 ascension/camera.h ascension/input.h ascension/font.h \ |
159 ascension/texture.h ascension/filesystem.h |
154 ascension/texture.h ascension/filesystem.h |
160 @echo "Compiling $<" |
155 @echo "Compiling $<" |
161 $(CC) -o $@ $(CFLAGS) -c $< |
156 $(CC) -o $@ $(CFLAGS) -c $< |
162 |
157 |
163 $(BUILD_DIR)/ui.o: ui.c ascension/ui.h ascension/ui/text.h \ |
158 $(BUILD_DIR)/ui.o: ui.c ascension/ui.h ascension/text.h ascension/font.h \ |
164 ascension/ui/font.h ascension/ui/../mesh.h ascension/ui/../datatypes.h \ |
159 ascension/mesh.h ascension/datatypes.h ascension/texture.h \ |
165 ascension/ui/../texture.h ascension/ui/../scene_node.h \ |
160 ascension/scene_node.h ascension/transform.h ascension/context.h \ |
166 ascension/ui/../transform.h ascension/context.h ascension/datatypes.h \ |
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167 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
161 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
168 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
162 ascension/camera.h ascension/input.h ascension/scene.h |
169 ascension/ui/font.h ascension/scene.h |
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170 @echo "Compiling $<" |
163 @echo "Compiling $<" |
171 $(CC) -o $@ $(CFLAGS) -c $< |
164 $(CC) -o $@ $(CFLAGS) -c $< |
172 |
165 |
173 $(BUILD_DIR)/util.o: util.c ascension/util.h |
166 $(BUILD_DIR)/util.o: util.c ascension/util.h |
174 @echo "Compiling $<" |
167 @echo "Compiling $<" |