| 46 |
46 |
| 47 $(BUILD_DIR)/2d.o: 2d.c ascension/2d.h ascension/scene_node.h \ |
47 $(BUILD_DIR)/2d.o: 2d.c ascension/2d.h ascension/scene_node.h \ |
| 48 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
48 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
| 49 ascension/constants.h ascension/context.h ascension/window.h \ |
49 ascension/constants.h ascension/context.h ascension/window.h \ |
| 50 ascension/glcontext.h ascension/scene.h ascension/camera.h \ |
50 ascension/glcontext.h ascension/scene.h ascension/camera.h \ |
| 51 ascension/input.h ascension/ui/font.h ascension/error.h \ |
51 ascension/input.h ascension/font.h ascension/error.h ascension/shader.h |
| 52 ascension/shader.h |
|
| 53 @echo "Compiling $<" |
52 @echo "Compiling $<" |
| 54 $(CC) -o $@ $(CFLAGS) -c $< |
53 $(CC) -o $@ $(CFLAGS) -c $< |
| 55 |
54 |
| 56 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ |
55 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ |
| 57 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |
56 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |
| 58 ascension/context.h ascension/window.h ascension/glcontext.h \ |
57 ascension/context.h ascension/window.h ascension/glcontext.h \ |
| 59 ascension/scene.h ascension/camera.h ascension/input.h \ |
58 ascension/scene.h ascension/camera.h ascension/input.h ascension/font.h \ |
| 60 ascension/ui/font.h ascension/scene.h ascension/util.h ascension/error.h |
59 ascension/scene.h ascension/util.h ascension/error.h |
| 61 @echo "Compiling $<" |
60 @echo "Compiling $<" |
| 62 $(CC) -o $@ $(CFLAGS) -c $< |
61 $(CC) -o $@ $(CFLAGS) -c $< |
| 63 |
62 |
| 64 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ |
63 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \ |
| 65 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
64 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 66 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
65 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 67 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
66 ascension/camera.h ascension/input.h ascension/font.h ascension/camera.h |
| 68 ascension/camera.h |
|
| 69 @echo "Compiling $<" |
67 @echo "Compiling $<" |
| 70 $(CC) -o $@ $(CFLAGS) -c $< |
68 $(CC) -o $@ $(CFLAGS) -c $< |
| 71 |
69 |
| 72 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
70 $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
| 73 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
71 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 74 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
72 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 75 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
73 ascension/camera.h ascension/input.h ascension/font.h ascension/error.h |
| 76 ascension/error.h |
|
| 77 @echo "Compiling $<" |
74 @echo "Compiling $<" |
| 78 $(CC) -o $@ $(CFLAGS) -c $< |
75 $(CC) -o $@ $(CFLAGS) -c $< |
| 79 |
76 |
| 80 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
77 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
| 81 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
78 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| 82 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
79 ascension/scene_node.h ascension/transform.h ascension/camera.h \ |
| 83 ascension/input.h ascension/ui/font.h ascension/error.h |
80 ascension/input.h ascension/font.h ascension/error.h |
| 84 @echo "Compiling $<" |
81 @echo "Compiling $<" |
| 85 $(CC) -o $@ $(CFLAGS) -c $< |
82 $(CC) -o $@ $(CFLAGS) -c $< |
| 86 |
83 |
| 87 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
84 $(BUILD_DIR)/filesystem.o: filesystem.c ascension/filesystem.h |
| 88 @echo "Compiling $<" |
85 @echo "Compiling $<" |
| 89 $(CC) -o $@ $(CFLAGS) -c $< |
86 $(CC) -o $@ $(CFLAGS) -c $< |
| 90 |
87 |
| 91 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
88 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \ |
| 92 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
89 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 93 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
90 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 94 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
91 ascension/camera.h ascension/input.h ascension/font.h \ |
| 95 ascension/filesystem.h ascension/ui/font.h |
92 ascension/filesystem.h ascension/font.h |
| 96 @echo "Compiling $<" |
93 @echo "Compiling $<" |
| 97 $(CC) -o $@ $(CFLAGS) -c $< |
94 $(CC) -o $@ $(CFLAGS) -c $< |
| 98 |
95 |
| 99 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
96 $(BUILD_DIR)/glcontext.o: glcontext.c ascension/glcontext.h \ |
| 100 ascension/shader.h ascension/camera.h ascension/datatypes.h \ |
97 ascension/shader.h ascension/camera.h ascension/datatypes.h \ |
| 108 $(CC) -o $@ $(CFLAGS) -c $< |
105 $(CC) -o $@ $(CFLAGS) -c $< |
| 109 |
106 |
| 110 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
107 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
| 111 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
108 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 112 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
109 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 113 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
110 ascension/camera.h ascension/input.h ascension/font.h ascension/scene.h \ |
| 114 ascension/scene.h ascension/behavior.h ascension/shader.h |
111 ascension/behavior.h ascension/shader.h |
| 115 @echo "Compiling $<" |
112 @echo "Compiling $<" |
| 116 $(CC) -o $@ $(CFLAGS) -c $< |
113 $(CC) -o $@ $(CFLAGS) -c $< |
| 117 |
114 |
| 118 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
115 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
| 119 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
116 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
| 120 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
117 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| 121 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
118 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
| 122 ascension/ui/font.h ascension/error.h |
119 ascension/font.h ascension/error.h |
| 123 @echo "Compiling $<" |
120 @echo "Compiling $<" |
| 124 $(CC) -o $@ $(CFLAGS) -c $< |
121 $(CC) -o $@ $(CFLAGS) -c $< |
| 125 |
122 |
| 126 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/camera.h \ |
123 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/camera.h \ |
| 127 ascension/datatypes.h ascension/context.h ascension/window.h \ |
124 ascension/datatypes.h ascension/context.h ascension/window.h \ |
| 128 ascension/glcontext.h ascension/scene.h ascension/scene_node.h \ |
125 ascension/glcontext.h ascension/scene.h ascension/scene_node.h \ |
| 129 ascension/transform.h ascension/input.h ascension/ui/font.h \ |
126 ascension/transform.h ascension/input.h ascension/font.h \ |
| 130 ascension/error.h ascension/filesystem.h |
127 ascension/error.h ascension/filesystem.h |
| 131 @echo "Compiling $<" |
128 @echo "Compiling $<" |
| 132 $(CC) -o $@ $(CFLAGS) -c $< |
129 $(CC) -o $@ $(CFLAGS) -c $< |
| 133 |
130 |
| 134 $(BUILD_DIR)/sprite.o: sprite.c ascension/sprite.h ascension/scene_node.h \ |
131 $(BUILD_DIR)/sprite.o: sprite.c ascension/sprite.h ascension/scene_node.h \ |
| 135 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
132 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
| 136 ascension/texture.h ascension/camera.h ascension/context.h \ |
133 ascension/texture.h ascension/camera.h ascension/context.h \ |
| 137 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
134 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| 138 ascension/input.h ascension/ui/font.h ascension/glcontext.h \ |
135 ascension/input.h ascension/font.h ascension/glcontext.h \ |
| 139 ascension/error.h ascension/mesh.h ascension/shader.h \ |
136 ascension/error.h ascension/mesh.h ascension/shader.h \ |
| 140 ascension/constants.h |
137 ascension/constants.h |
| 141 @echo "Compiling $<" |
138 @echo "Compiling $<" |
| 142 $(CC) -o $@ $(CFLAGS) -c $< |
139 $(CC) -o $@ $(CFLAGS) -c $< |
| 143 |
140 |
| 144 $(BUILD_DIR)/text.o: text.c ascension/ui/text.h ascension/ui/font.h \ |
141 $(BUILD_DIR)/text.o: text.c ascension/text.h ascension/font.h \ |
| 145 ascension/ui/../mesh.h ascension/ui/../datatypes.h \ |
142 ascension/mesh.h ascension/datatypes.h ascension/texture.h \ |
| 146 ascension/ui/../texture.h ascension/ui/../scene_node.h \ |
143 ascension/scene_node.h ascension/transform.h ascension/error.h \ |
| 147 ascension/ui/../transform.h ascension/error.h ascension/context.h \ |
144 ascension/context.h ascension/window.h ascension/glcontext.h \ |
| 148 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
145 ascension/scene.h ascension/camera.h ascension/input.h \ |
| 149 ascension/scene.h ascension/scene_node.h ascension/camera.h \ |
146 ascension/shader.h ascension/constants.h |
| 150 ascension/input.h ascension/ui/font.h ascension/shader.h \ |
|
| 151 ascension/constants.h |
|
| 152 @echo "Compiling $<" |
147 @echo "Compiling $<" |
| 153 $(CC) -o $@ $(CFLAGS) -c $< |
148 $(CC) -o $@ $(CFLAGS) -c $< |
| 154 |
149 |
| 155 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
150 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
| 156 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
151 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 157 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
152 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 158 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
153 ascension/camera.h ascension/input.h ascension/font.h \ |
| 159 ascension/texture.h ascension/filesystem.h |
154 ascension/texture.h ascension/filesystem.h |
| 160 @echo "Compiling $<" |
155 @echo "Compiling $<" |
| 161 $(CC) -o $@ $(CFLAGS) -c $< |
156 $(CC) -o $@ $(CFLAGS) -c $< |
| 162 |
157 |
| 163 $(BUILD_DIR)/ui.o: ui.c ascension/ui.h ascension/ui/text.h \ |
158 $(BUILD_DIR)/ui.o: ui.c ascension/ui.h ascension/text.h ascension/font.h \ |
| 164 ascension/ui/font.h ascension/ui/../mesh.h ascension/ui/../datatypes.h \ |
159 ascension/mesh.h ascension/datatypes.h ascension/texture.h \ |
| 165 ascension/ui/../texture.h ascension/ui/../scene_node.h \ |
160 ascension/scene_node.h ascension/transform.h ascension/context.h \ |
| 166 ascension/ui/../transform.h ascension/context.h ascension/datatypes.h \ |
|
| 167 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
161 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| 168 ascension/scene_node.h ascension/camera.h ascension/input.h \ |
162 ascension/camera.h ascension/input.h ascension/scene.h |
| 169 ascension/ui/font.h ascension/scene.h |
|
| 170 @echo "Compiling $<" |
163 @echo "Compiling $<" |
| 171 $(CC) -o $@ $(CFLAGS) -c $< |
164 $(CC) -o $@ $(CFLAGS) -c $< |
| 172 |
165 |
| 173 $(BUILD_DIR)/util.o: util.c ascension/util.h |
166 $(BUILD_DIR)/util.o: util.c ascension/util.h |
| 174 @echo "Compiling $<" |
167 @echo "Compiling $<" |