47 |
47 |
48 FORCE: |
48 FORCE: |
49 |
49 |
50 $(BUILD_DIR)/2d.o: 2d.c ascension/2d.h ascension/scene_node.h \ |
50 $(BUILD_DIR)/2d.o: 2d.c ascension/2d.h ascension/scene_node.h \ |
51 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
51 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
52 ascension/constants.h ascension/error.h ascension/shader.h \ |
52 ascension/constants.h ascension/shader.h ascension/camera.h |
53 ascension/camera.h |
|
54 @echo "Compiling $<" |
53 @echo "Compiling $<" |
55 $(CC) -o $@ $(CFLAGS) -c $< |
54 $(CC) -o $@ $(CFLAGS) -c $< |
56 |
55 |
57 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ |
56 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \ |
58 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |
57 ascension/scene_node.h ascension/datatypes.h ascension/transform.h \ |