improve macros in datatypes.h - fixes #692 default tip

resolve TODOs regarding input.h

add ellipsis shader - resolves #385

fix typo in struct name

create prototype for creating ellipsis

optimize asc_col_itof()

improve "polymorphic" typing of shaders

add abstractions that allow removing dependencies to glew.h

add functions to upload common uniforms

update make dependencies

add frame_rate and frame_factor to context

add TODO for reducing size of AscInput

change NULL-safety for shaders s.t. errors are reported only once per shader

improve NULL-safety - fixes #690

fix segfault when a shader does not compile

improve the combination of shader preprocessor flags

add combination of filled rectangle with a border

implement rounded corners

use functions instead of Boolean logic

change order of members in asc_behavior_create_args so that you can just specify the func without designators

add new ui.c where several UI functions are now moved to

add auto-scaling of UI depending on screen resolution - resolves #682

since we cannot pass NULL strings anyway, we do not need cxstring

fix that some drivers fail to compile a shader when a code line is NULL with length zero

adds first basic rectangle shader

make draw function dynamic

resolve east-west conflict

implement interval for behaviors - fixes #383

compute frame time before syncing to avoid div-by-zero in first frame

fix micro fail

consistent naming of structs and their typedefs

do not try to use one distinct render group for each different shader

prepare implementation of primitives

fix includes in glcontext.c

implement edge-triggered key press/release

add dynamic reload of all shaders

refactor shader management - resolves #684

add option to enable ASan

remove pre-defined dummy textures by introducing conditional compilation for shaders

fix incorrect flip of viewport y-axis

remove the need for a second pair of texture coordinates

rename parameters of asc_set_rotation()

add possibility to modify the node's transformation matrix

move flag macros to datatypes.h

remove outdated functions

add 2D affine transformations

add functions to scale vectors

add UI scaling

(0) -100 -48 tip

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