changelog
- Tue, 13 May 2025 20:27:43 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 13 May 2025 20:27:43 +0200] rev 120
- replace backdrop with an incomplete idea of what it should be some day
- Mon, 12 May 2025 21:14:22 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 12 May 2025 21:14:22 +0200] rev 119
- fix texture scaling
- Mon, 12 May 2025 21:13:24 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 12 May 2025 21:13:24 +0200] rev 118
- apply texture scaling
- Mon, 12 May 2025 20:51:57 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 12 May 2025 20:51:57 +0200] rev 117
- implement texture scaling
- Sun, 11 May 2025 14:51:00 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 11 May 2025 14:51:00 +0200] rev 116
- replace scaling with correct mesh sizes
- Sat, 10 May 2025 18:51:45 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 10 May 2025 18:51:45 +0200] rev 115
- refactor rendering 1/3 - create new mesh structs
- Sat, 10 May 2025 15:42:56 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 10 May 2025 15:42:56 +0200] rev 114
- give them nodes names
- Sat, 10 May 2025 15:06:47 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 10 May 2025 15:06:47 +0200] rev 113
- change node's free function to a destroy function
- Tue, 06 May 2025 23:04:54 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 06 May 2025 23:04:54 +0200] rev 112
- extract execution of behaviors from draw function
fixes #646
- Tue, 06 May 2025 22:54:38 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 06 May 2025 22:54:38 +0200] rev 111
- change naming convention for functions that are hidden behind macros
- Mon, 05 May 2025 19:47:25 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 05 May 2025 19:47:25 +0200] rev 110
- replace mempool with custom cleanup functions
- Sun, 04 May 2025 21:50:13 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 04 May 2025 21:50:13 +0200] rev 109
- use new UCX 3.2 cxListEmplace()
- Sat, 03 May 2025 19:48:57 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 19:48:57 +0200] rev 108
- add AscBehavior - prepares resolution of issue #646
- Sat, 03 May 2025 14:37:57 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 14:37:57 +0200] rev 107
- remove stdio include from error.h
- Sat, 03 May 2025 14:30:56 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 14:30:56 +0200] rev 106
- bring back error.h to reduce compile dependencies
- Sat, 03 May 2025 13:49:24 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 13:49:24 +0200] rev 105
- improve datatypes
- Sat, 03 May 2025 13:30:04 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 13:30:04 +0200] rev 104
- fix wrong flags in toolchain.mk files after updating uwproj + add gcc config with extra warnings
- Fri, 02 May 2025 19:27:49 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 02 May 2025 19:27:49 +0200] rev 103
- update uwproj
- Thu, 01 May 2025 15:26:01 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 01 May 2025 15:26:01 +0200] rev 102
- remove separate depth attribute and use the z-coordinate instead
- Tue, 29 Apr 2025 21:51:29 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 29 Apr 2025 21:51:29 +0200] rev 101
- add backdrop scene
- Mon, 28 Apr 2025 21:13:01 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 28 Apr 2025 21:13:01 +0200] rev 100
- change asc_scene_init() to also request parameters for camera initialization
- Sun, 27 Apr 2025 15:17:12 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Apr 2025 15:17:12 +0200] rev 99
- add aspect-ration independent rendering
- Sun, 27 Apr 2025 13:27:27 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Apr 2025 13:27:27 +0200] rev 98
- add deploy target for the demo program
- Fri, 25 Apr 2025 23:06:23 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Apr 2025 23:06:23 +0200] rev 97
- fix missing update_transform() call when creating a sprite
- Fri, 25 Apr 2025 18:38:08 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Apr 2025 18:38:08 +0200] rev 96
- add scenes, but they don't draw yet
- Thu, 24 Apr 2025 19:53:40 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Apr 2025 19:53:40 +0200] rev 95
- in preparation of more scenes, bring back AscScene struct
- Thu, 24 Apr 2025 18:41:42 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Apr 2025 18:41:42 +0200] rev 94
- fix scene node flags defined in incorrect header
- Wed, 23 Apr 2025 23:59:34 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Apr 2025 23:59:34 +0200] rev 93
- add memory pool to gl context