Tue, 13 May 2025 20:27:43 +0200 |
Mike Becker |
replace backdrop with an incomplete idea of what it should be some day
default tip
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Mon, 12 May 2025 21:14:22 +0200 |
Mike Becker |
fix texture scaling
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Mon, 12 May 2025 21:13:24 +0200 |
Mike Becker |
apply texture scaling
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Mon, 12 May 2025 20:51:57 +0200 |
Mike Becker |
implement texture scaling
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Sun, 11 May 2025 14:51:00 +0200 |
Mike Becker |
replace scaling with correct mesh sizes
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Sat, 10 May 2025 18:51:45 +0200 |
Mike Becker |
refactor rendering 1/3 - create new mesh structs
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Sat, 10 May 2025 15:42:56 +0200 |
Mike Becker |
give them nodes names
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Sat, 10 May 2025 15:06:47 +0200 |
Mike Becker |
change node's free function to a destroy function
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Tue, 06 May 2025 23:04:54 +0200 |
Mike Becker |
extract execution of behaviors from draw function
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Tue, 06 May 2025 22:54:38 +0200 |
Mike Becker |
change naming convention for functions that are hidden behind macros
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Mon, 05 May 2025 19:47:25 +0200 |
Mike Becker |
replace mempool with custom cleanup functions
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Sun, 04 May 2025 21:50:13 +0200 |
Mike Becker |
use new UCX 3.2 cxListEmplace()
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Sat, 03 May 2025 19:48:57 +0200 |
Mike Becker |
add AscBehavior - prepares resolution of issue #646
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Sat, 03 May 2025 14:37:57 +0200 |
Mike Becker |
remove stdio include from error.h
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Sat, 03 May 2025 14:30:56 +0200 |
Mike Becker |
bring back error.h to reduce compile dependencies
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Sat, 03 May 2025 13:49:24 +0200 |
Mike Becker |
improve datatypes
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Sat, 03 May 2025 13:30:04 +0200 |
Mike Becker |
fix wrong flags in toolchain.mk files after updating uwproj + add gcc config with extra warnings
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Fri, 02 May 2025 19:27:49 +0200 |
Mike Becker |
update uwproj
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Thu, 01 May 2025 15:26:01 +0200 |
Mike Becker |
remove separate depth attribute and use the z-coordinate instead
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Tue, 29 Apr 2025 21:51:29 +0200 |
Mike Becker |
add backdrop scene
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Mon, 28 Apr 2025 21:13:01 +0200 |
Mike Becker |
change asc_scene_init() to also request parameters for camera initialization
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Sun, 27 Apr 2025 15:17:12 +0200 |
Mike Becker |
add aspect-ration independent rendering
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Sun, 27 Apr 2025 13:27:27 +0200 |
Mike Becker |
add deploy target for the demo program
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Fri, 25 Apr 2025 23:06:23 +0200 |
Mike Becker |
fix missing update_transform() call when creating a sprite
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Fri, 25 Apr 2025 18:38:08 +0200 |
Mike Becker |
add scenes, but they don't draw yet
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Thu, 24 Apr 2025 19:53:40 +0200 |
Mike Becker |
in preparation of more scenes, bring back AscScene struct
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Thu, 24 Apr 2025 18:41:42 +0200 |
Mike Becker |
fix scene node flags defined in incorrect header
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Wed, 23 Apr 2025 23:59:34 +0200 |
Mike Becker |
add memory pool to gl context
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