test/snake/snake.c

Mon, 21 Apr 2025 17:27:33 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 21 Apr 2025 17:27:33 +0200
changeset 89
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parent 88
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permissions
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use refcounted objects for textures instead of pass-by-value int structs

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
89
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28 #include <ascension/core.h>
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29 #include <ascension/ui.h>
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30
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31 #include <cx/printf.h>
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32
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33 enum Textures2d {
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34 TEX_SHIP = 0,
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35 TEX2D_COUNT
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36 };
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37 static AscTexture tex2d[TEX2D_COUNT];
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38 #define TEXTURE_SHIP &tex2d[TEX_SHIP]
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39
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40 static void init_textures(void) {
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41 asc_texture_init_2d(tex2d, TEX2D_COUNT);
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42 asc_texture_from_file(TEXTURE_SHIP, "ship.png");
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43 }
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44
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45 static void destroy_textures(void) {
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46 asc_texture_destroy(tex2d, TEX2D_COUNT);
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47 }
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48
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49 static void update_fps_counter(AscSceneNode *node) {
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50 static uint64_t last_fps = 0;
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51 static uint64_t debounce = ASC_NANOS_SECOND - 1;
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52 debounce += asc_context.frame_nanos;
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53 // only update text every second
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54 if (debounce >= ASC_NANOS_SECOND) {
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55 debounce = 0;
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56 uint64_t fps = ASC_NANOS_SECOND;
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57 fps /= asc_context.frame_nanos;
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58 if (fps != last_fps) {
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59 last_fps = fps;
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60 asc_text_printf(node, "%"PRIu64" FPS", fps);
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61 }
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62 }
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63 // tie to bottom right of the screen
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64 if (asc_test_flag(node->flags, ASC_SCENE_NODE_GRAPHICS_UPDATED)
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65 || asc_active_window->resized) {
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66 asc_vec2i bottom_right = asc_active_window->dimensions;
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67 asc_vec2i scale = asc_get_scale2d(node);
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68 asc_set_position2d(
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69 node,
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70 bottom_right.x - scale.width - 10,
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71 bottom_right.y - scale.height - 10
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72 );
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73 }
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74 }
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75
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76 static void create_fps_counter(void) {
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77 asc_font(ASC_FONT_REGULAR, 12);
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78 asc_ink_rgba(128, 128, 128, 196);
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79 AscSceneNode *node = asc_text();
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80 asc_scene_add_behavior(node, update_fps_counter);
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81 asc_add_ui_node(node);
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82 }
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83
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84 static void create_score_counter(void) {
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85 asc_font(ASC_FONT_BOLD, 16);
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86 asc_ink_rgb(0, 255, 0);
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87 AscSceneNode* node = asc_text(
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88 .x = 10, .y = 10,
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89 .text = "Score: 0"
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90 );
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91 asc_add_ui_node(node);
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92 }
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93
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94 static void create_spaceship(void) {
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95 AscSceneNode *sprite = asc_sprite(
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96 .texture = TEXTURE_SHIP,
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97 .x = 250,
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98 .y = 300,
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99 .width = 64,
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100 .height = 64
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101 );
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102
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103 // TODO: add to 2D scene instead of UI scene, once we have one
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104 asc_add_ui_node(sprite);
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105
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106 // TODO: return something
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107 }
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108
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109 int main(int argc, char** argv) {
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110 asc_context_initialize();
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111 if (asc_has_error()) {
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112 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
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113 "Fatal Error",asc_get_error(), NULL);
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114 return 1;
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115 }
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116 #ifdef TEST_BUILD
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117 asc_set_font_path("../../fonts");
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118 asc_set_shader_path("../../shader");
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119 asc_set_texture_path("../../test/snake/textures");
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120 #else
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121 #warning "Live build not yet supported"
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122 #endif
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123
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124 // create window
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125 AscWindowSettings settings;
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126 asc_window_settings_init_defaults(&settings);
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127 settings.title = "Snake";
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128 asc_window_initialize(0, &settings);
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129
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130 // load textures
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131 init_textures();
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132
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133 // create UI elements
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134 create_fps_counter();
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135 create_score_counter();
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136
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137 // create spaceship
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138 create_spaceship();
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139
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140 // Main Loop
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141 do {
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142 // quit application on any error
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143 if (asc_has_error()) {
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144 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
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145 "Fatal Error", asc_get_error(),
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146 asc_active_window->window);
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147 asc_clear_error();
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148 asc_context_quit();
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149 }
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150
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151 // quit application on ESC key press
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152 if (asc_key_pressed(ESCAPE)) {
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153 asc_context_quit();
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c5dde81b6fb2 add text rendering and demo FPS counter
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154 }
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155 } while (asc_loop_next());
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156
89
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157 // cleanup
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158 destroy_textures();
0
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159 asc_context_destroy();
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160 return 0;
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161 }
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162

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