src/2d.c

Sun, 13 Jul 2025 15:09:04 +0200

author
Mike Becker <universe@uap-core.de>
date
Sun, 13 Jul 2025 15:09:04 +0200
changeset 204
be5cf64b5c29
parent 189
2c063b225183
permissions
-rw-r--r--

rework how transformations work to allow rotations around a point of origin

143
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 * Copyright 2025 Mike Becker. All rights reserved.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
4 *
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 * Redistribution and use in source and binary forms, with or without
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * modification, are permitted provided that the following conditions are met:
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 *
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 * 1. Redistributions of source code must retain the above copyright
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * notice, this list of conditions and the following disclaimer.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 *
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 * 2. Redistributions in binary form must reproduce the above copyright
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * notice, this list of conditions and the following disclaimer in the
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * documentation and/or other materials provided with the distribution.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 *
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * POSSIBILITY OF SUCH DAMAGE.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 */
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
28 #include "ascension/2d.h"
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
29
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
30 #include "ascension/constants.h"
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
31 #include "ascension/context.h"
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
32 #include "ascension/error.h"
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
33 #include "ascension/shader.h"
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
34
160
80700db530ff improve the combination of shader preprocessor flags
Mike Becker <universe@uap-core.de>
parents: 159
diff changeset
35 #include <assert.h>
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
36
204
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
37 // TODO: add "origin" arguments to 2D primitives
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
38
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
39 typedef struct asc_rectangle_shader_s {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
40 AscShaderProgram program;
168
f70569c49c24 add abstractions that allow removing dependencies to glew.h
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
41 asc_uniform_loc color;
f70569c49c24 add abstractions that allow removing dependencies to glew.h
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
42 asc_uniform_loc border_color;
f70569c49c24 add abstractions that allow removing dependencies to glew.h
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
43 asc_uniform_loc size;
f70569c49c24 add abstractions that allow removing dependencies to glew.h
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
44 asc_uniform_loc thickness;
f70569c49c24 add abstractions that allow removing dependencies to glew.h
Mike Becker <universe@uap-core.de>
parents: 167
diff changeset
45 asc_uniform_loc radius;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
46 } AscRectangleShader;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
47
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
48 #define ASC_RECTANGLE_SHADER_FLAG_FILL 1
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
49 #define ASC_RECTANGLE_SHADER_FLAG_ROUND 2
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
50 #define ASC_RECTANGLE_SHADER_FLAG_BORDER 4
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
51
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
52 static AscShaderProgram *asc_rectangle_shader_create(int flags) {
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
53 AscShaderCodes codes;
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
54 const char * const defines[] = {
160
80700db530ff improve the combination of shader preprocessor flags
Mike Becker <universe@uap-core.de>
parents: 159
diff changeset
55 "#define FILL\n",
80700db530ff improve the combination of shader preprocessor flags
Mike Becker <universe@uap-core.de>
parents: 159
diff changeset
56 "#define ROUNDED_CORNERS\n",
80700db530ff improve the combination of shader preprocessor flags
Mike Becker <universe@uap-core.de>
parents: 159
diff changeset
57 "#define BORDER\n"
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
58 };
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
59 if (asc_shader_load_code_files((AscShaderCodeInfo){
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
60 .files.vtx = "sprite_vtx.glsl",
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
61 .files.frag = "rectangle_frag.glsl",
160
80700db530ff improve the combination of shader preprocessor flags
Mike Becker <universe@uap-core.de>
parents: 159
diff changeset
62 .defines.frag_list = defines,
80700db530ff improve the combination of shader preprocessor flags
Mike Becker <universe@uap-core.de>
parents: 159
diff changeset
63 .defines.frag_list_select = flags
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
64 }, &codes)) {
161
4c8b9c6d241f fix segfault when a shader does not compile
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
65 asc_error("Loading rectangle shader failed.");
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
66 return NULL;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
67 }
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
68 AscShaderProgram *shader = asc_shader_create(codes, sizeof(AscRectangleShader));
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
69 if (asc_shader_invalid(shader)) {
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
70 asc_shader_free_codes(codes);
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
71 return shader;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
72 }
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
73 asc_ptr_cast(AscRectangleShader, rect_shader, shader);
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
74 rect_shader->size = asc_shader_get_uniform_loc(shader, "size");
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
75 if (asc_test_flag(flags, ASC_RECTANGLE_SHADER_FLAG_FILL)) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
76 rect_shader->color = asc_shader_get_uniform_loc(shader, "color");
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
77 } else {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
78 rect_shader->color = -1;
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
79 }
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
80 if (asc_test_flag(flags, ASC_RECTANGLE_SHADER_FLAG_BORDER)) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
81 rect_shader->thickness = asc_shader_get_uniform_loc(shader, "thickness");
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
82 rect_shader->border_color = asc_shader_get_uniform_loc(shader, "border_color");
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
83 } else {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
84 rect_shader->thickness = -1;
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
85 rect_shader->border_color = -1;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
86 }
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
87 if (asc_test_flag(flags, ASC_RECTANGLE_SHADER_FLAG_ROUND)) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
88 rect_shader->radius = asc_shader_get_uniform_loc(shader, "radius");
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
89 } else {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
90 rect_shader->radius = -1;
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
91 }
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
92 asc_shader_free_codes(codes);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
93
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
94 asc_error_catch_all_gl();
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
95
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
96 return shader;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
97 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
98
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
99 static void asc_rectangle_destroy(AscSceneNode *node) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
100 asc_ptr_cast(AscRectangle, rectangle, node);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
101 asc_mesh_destroy(&rectangle->mesh);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
102 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
103
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
104 static void asc_rectangle_update(AscSceneNode *node) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
105 asc_ptr_cast(AscRectangle, rectangle, node);
167
8e6a661c87db add functions to upload common uniforms
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
106 asc_mesh_plane_2d(&rectangle->mesh, .size = rectangle->size, .uv_scale = rectangle->size);
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
107 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
108
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
109 static void asc_rectangle_draw(const AscCamera *camera, const AscSceneNode *node) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
110 asc_cptr_cast(AscRectangle, rectangle, node);
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
111 const bool filled = rectangle->filled;
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
112 const bool round = rectangle->radius > 0;
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
113 const bool border = rectangle->thickness > 0;
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
114
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
115 // Compute shader flags
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
116 int shader_flags = 0;
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
117 if (filled) shader_flags |= ASC_RECTANGLE_SHADER_FLAG_FILL;
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
118 if (border) shader_flags |= ASC_RECTANGLE_SHADER_FLAG_BORDER;
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
119 if (round) shader_flags |= ASC_RECTANGLE_SHADER_FLAG_ROUND;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
120
161
4c8b9c6d241f fix segfault when a shader does not compile
Mike Becker <universe@uap-core.de>
parents: 160
diff changeset
121 // Lookup table for the shader ID
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
122 const int shader_ids[] = {
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
123 -1, // unused
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
124 ASC_SHADER_RECTANGLE_FILL,
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
125 ASC_SHADER_RECTANGLE_DRAW_ROUND,
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
126 ASC_SHADER_RECTANGLE_FILL_ROUND,
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
127 ASC_SHADER_RECTANGLE_DRAW,
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
128 ASC_SHADER_RECTANGLE_FILL_BORDER,
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
129 ASC_SHADER_RECTANGLE_DRAW_ROUND,
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
130 ASC_SHADER_RECTANGLE_FILL_BORDER_ROUND,
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
131 };
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
132
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
133 // Look up and activate shader
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
134 const AscShaderProgram *shader = asc_shader_lookup_or_create(
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
135 shader_ids[shader_flags], asc_rectangle_shader_create, shader_flags);
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
136 if (asc_shader_use(shader, camera)) return;
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
137 asc_cptr_cast(AscRectangleShader, rect_shader, shader);
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
138
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
139 // Upload uniforms
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
140 asc_shader_upload_model_matrix(shader, node);
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
141
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
142 if (filled) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
143 asc_shader_upload_col4f(rect_shader->color, rectangle->color);
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
144 }
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
145 asc_shader_upload_vec2f(rect_shader->size, rectangle->size);
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
146
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
147 if (border) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
148 asc_shader_upload_float(rect_shader->thickness, rectangle->thickness);
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
149 asc_shader_upload_col4f(rect_shader->border_color, rectangle->border_color);
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
150 }
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
151 if (round) {
169
6e6717d9c776 improve "polymorphic" typing of shaders
Mike Becker <universe@uap-core.de>
parents: 168
diff changeset
152 asc_shader_upload_float(rect_shader->radius, rectangle->radius);
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
153 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
154
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
155 // Draw mesh
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
156 asc_mesh_draw_triangle_strip(&rectangle->mesh);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
157 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
158
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
159 AscSceneNode *asc_rectangle_create(struct asc_rectangle_create_args args) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
160 AscRectangle *rectangle = cxZallocDefault(sizeof(AscRectangle));
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
161
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
162 float pos_x, pos_y;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
163 if (args.bounds.size.width + args.bounds.size.height > 0) {
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
164 pos_x = (float) args.bounds.pos.x;
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
165 pos_y = (float) args.bounds.pos.y;
167
8e6a661c87db add functions to upload common uniforms
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
166 rectangle->size.width = (float) args.bounds.size.width;
8e6a661c87db add functions to upload common uniforms
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
167 rectangle->size.height = (float) args.bounds.size.height;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
168 } else {
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
169 pos_x = (float) args.x;
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
170 pos_y = (float) args.y;
167
8e6a661c87db add functions to upload common uniforms
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
171 rectangle->size.width = (float) args.width;
8e6a661c87db add functions to upload common uniforms
Mike Becker <universe@uap-core.de>
parents: 163
diff changeset
172 rectangle->size.height = (float) args.height;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
173 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
174
158
f650994ec543 implement rounded corners
Mike Becker <universe@uap-core.de>
parents: 151
diff changeset
175 rectangle->radius = (float)args.radius;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
176 rectangle->color = asc_col_itof(asc_context.ink);
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
177 rectangle->border_color = asc_col_itof(args.border_color);
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
178 rectangle->filled = args.filled;
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
179 if (!args.filled && args.thickness == 0) {
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
180 // when we do not fill the rectangle, we need a border
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
181 rectangle->thickness = 1;
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
182 } else {
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
183 rectangle->thickness = args.thickness;
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
184 }
175
e5544920377e improve macros in datatypes.h - fixes #692
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
185 if (!args.filled && asc_memcmpz(&args.border_color, sizeof(args.border_color))) {
159
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
186 // convenience fallback:
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
187 // when we are drawing an outline but have no explicit border color,
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
188 // use the active ink
da7ebfcdd159 add combination of filled rectangle with a border
Mike Becker <universe@uap-core.de>
parents: 158
diff changeset
189 rectangle->border_color = rectangle->color;
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
190 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
191
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
192 AscSceneNode *node = &rectangle->node;
204
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
193 node->position = ASC_VEC3F(pos_x, pos_y, ASC_SCENE_2D_DEPTH_OFFSET);
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
194 node->scale = ASC_VEC3F_1;
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
195 asc_mat4f_unit(node->rotation);
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
196 node->render_group = asc_context.ink.alpha < 255
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
197 ? ASC_RENDER_GROUP_2D_BLEND
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
198 : ASC_RENDER_GROUP_2D_OPAQUE;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
199 node->update_func = asc_rectangle_update;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
200 node->destroy_func = asc_rectangle_destroy;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
201 node->draw_func = asc_rectangle_draw;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
202 asc_node_update(node);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
203 return node;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
204 }
173
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
205
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
206 static void asc_ellipsis_destroy(AscSceneNode *node) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
207 asc_ptr_cast(AscEllipsis, ellipsis, node);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
208 asc_mesh_destroy(&ellipsis->mesh);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
209 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
210
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
211 static void asc_ellipsis_update(AscSceneNode *node) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
212 asc_ptr_cast(AscEllipsis, ellipsis, node);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
213 asc_vec2f size = asc_vec2f_scale(ellipsis->radii, 2);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
214 asc_mesh_plane_2d(&ellipsis->mesh, .size = size, .uv_scale = size);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
215 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
216
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
217
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
218 typedef struct asc_ellipsis_shader_s {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
219 AscShaderProgram program;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
220 asc_uniform_loc color;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
221 asc_uniform_loc border_color;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
222 asc_uniform_loc radii;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
223 asc_uniform_loc thickness;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
224 } AscEllipsisShader;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
225
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
226 #define ASC_ELLIPSIS_SHADER_FLAG_FILL 1
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
227 #define ASC_ELLIPSIS_SHADER_FLAG_BORDER 2
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
228
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
229 static AscShaderProgram *asc_ellipsis_shader_create(int flags) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
230 AscShaderCodes codes;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
231 const char * const defines[] = {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
232 "#define FILL\n",
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
233 "#define BORDER\n"
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
234 };
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
235 if (asc_shader_load_code_files((AscShaderCodeInfo){
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
236 .files.vtx = "sprite_vtx.glsl",
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
237 .files.frag = "ellipsis_frag.glsl",
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
238 .defines.frag_list = defines,
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
239 .defines.frag_list_select = flags
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
240 }, &codes)) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
241 asc_error("Loading ellipsis shader failed.");
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
242 return NULL;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
243 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
244 AscShaderProgram *shader = asc_shader_create(codes, sizeof(AscRectangleShader));
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
245 if (asc_shader_invalid(shader)) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
246 asc_shader_free_codes(codes);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
247 return shader;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
248 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
249 asc_ptr_cast(AscEllipsisShader, ellipsis_shader, shader);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
250 ellipsis_shader->radii = asc_shader_get_uniform_loc(shader, "radii");
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
251 if (asc_test_flag(flags, ASC_ELLIPSIS_SHADER_FLAG_FILL)) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
252 ellipsis_shader->color = asc_shader_get_uniform_loc(shader, "color");
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
253 } else {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
254 ellipsis_shader->color = -1;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
255 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
256 if (asc_test_flag(flags, ASC_ELLIPSIS_SHADER_FLAG_BORDER)) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
257 ellipsis_shader->thickness = asc_shader_get_uniform_loc(shader, "thickness");
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
258 ellipsis_shader->border_color = asc_shader_get_uniform_loc(shader, "border_color");
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
259 } else {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
260 ellipsis_shader->thickness = -1;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
261 ellipsis_shader->border_color = -1;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
262 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
263 asc_shader_free_codes(codes);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
264
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
265 asc_error_catch_all_gl();
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
266
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
267 return shader;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
268 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
269
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
270 static void asc_ellipsis_draw(const AscCamera *camera, const AscSceneNode *node) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
271 asc_cptr_cast(AscEllipsis, ellipsis, node);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
272
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
273 const bool filled = ellipsis->filled;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
274 const bool border = ellipsis->thickness > 0;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
275
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
276 // Compute shader flags
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
277 int shader_flags = 0;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
278 if (filled) shader_flags |= ASC_ELLIPSIS_SHADER_FLAG_FILL;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
279 if (border) shader_flags |= ASC_ELLIPSIS_SHADER_FLAG_BORDER;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
280
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
281 // Lookup table for the shader ID
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
282 const int shader_ids[] = {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
283 -1, // unused
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
284 ASC_SHADER_ELLIPSIS_FILL,
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
285 ASC_SHADER_ELLIPSIS_DRAW,
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
286 ASC_SHADER_ELLIPSIS_FILL_BORDER,
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
287 };
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
288
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
289 // Look up and activate shader
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
290 const AscShaderProgram *shader = asc_shader_lookup_or_create(
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
291 shader_ids[shader_flags], asc_ellipsis_shader_create, shader_flags);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
292 if (asc_shader_use(shader, camera)) return;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
293 asc_cptr_cast(AscEllipsisShader, ellipsis_shader, shader);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
294
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
295 // Upload uniforms
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
296 asc_shader_upload_model_matrix(shader, node);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
297
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
298 if (filled) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
299 asc_shader_upload_col4f(ellipsis_shader->color, ellipsis->color);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
300 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
301 asc_shader_upload_vec2f(ellipsis_shader->radii, ellipsis->radii);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
302
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
303 if (border) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
304 asc_shader_upload_float(ellipsis_shader->thickness, ellipsis->thickness);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
305 asc_shader_upload_col4f(ellipsis_shader->border_color, ellipsis->border_color);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
306 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
307
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
308 // Draw mesh
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
309 asc_mesh_draw_triangle_strip(&ellipsis->mesh);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
310 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
311
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
312 AscSceneNode *asc_ellipsis_create(struct asc_ellipsis_create_args args) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
313 AscEllipsis *ellipsis = cxZallocDefault(sizeof(AscEllipsis));
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
314
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
315 float pos_x, pos_y;
173
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
316 if (args.bounds.size.width + args.bounds.size.height > 0) {
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
317 pos_x = (float) args.bounds.pos.x;
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
318 pos_y = (float) args.bounds.pos.y;
173
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
319 ellipsis->radii.x = (float) args.bounds.size.width / 2.f;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
320 ellipsis->radii.y = (float) args.bounds.size.height / 2.f;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
321 } else {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
322 const unsigned cx = ASC_NONZERO_OR(args.x, args.center.x);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
323 const unsigned cy = ASC_NONZERO_OR(args.y, args.center.y);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
324 const unsigned rx = ASC_NONZERO_OR(args.radius, args.radius_x);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
325 const unsigned ry = ASC_NONZERO_OR(args.radius, args.radius_y);
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
326 pos_x = (float) (cx-rx);
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 175
diff changeset
327 pos_y = (float) (cy-ry);
173
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
328 ellipsis->radii.x = (float) rx;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
329 ellipsis->radii.y = (float) ry;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
330 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
331
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
332 ellipsis->color = asc_col_itof(asc_context.ink);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
333 ellipsis->border_color = asc_col_itof(args.border_color);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
334 ellipsis->filled = args.filled;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
335 if (!args.filled && args.thickness == 0) {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
336 // when we do not fill the ellipsis, we need a border
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
337 ellipsis->thickness = 1;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
338 } else {
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
339 ellipsis->thickness = args.thickness;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
340 }
175
e5544920377e improve macros in datatypes.h - fixes #692
Mike Becker <universe@uap-core.de>
parents: 173
diff changeset
341 if (!args.filled && asc_memcmpz(&args.border_color, sizeof(args.border_color))) {
173
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
342 // convenience fallback:
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
343 // when we are drawing an outline but have no explicit border color,
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
344 // use the active ink
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
345 ellipsis->border_color = ellipsis->color;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
346 }
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
347
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
348 AscSceneNode *node = &ellipsis->node;
204
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
349 node->position = ASC_VEC3F(pos_x, pos_y, ASC_SCENE_2D_DEPTH_OFFSET);
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
350 node->scale = ASC_VEC3F_1;
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
351 asc_mat4f_unit(node->rotation);
173
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
352 node->render_group = asc_context.ink.alpha < 255
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
353 ? ASC_RENDER_GROUP_2D_BLEND
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
354 : ASC_RENDER_GROUP_2D_OPAQUE;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
355 node->update_func = asc_ellipsis_update;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
356 node->destroy_func = asc_ellipsis_destroy;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
357 node->draw_func = asc_ellipsis_draw;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
358 asc_node_update(node);
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
359 return node;
bd57fe3f6360 add ellipsis shader - resolves #385
Mike Becker <universe@uap-core.de>
parents: 169
diff changeset
360 }

mercurial