src/scene.c

Thu, 21 Aug 2025 22:13:51 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 21 Aug 2025 22:13:51 +0200
changeset 273
966bfca56b9d
parent 268
d8c05102b017
permissions
-rw-r--r--

add random spawn positions

21
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 * Copyright 2023 Mike Becker. All rights reserved.
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
4 *
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 * Redistribution and use in source and binary forms, with or without
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * modification, are permitted provided that the following conditions are met:
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 *
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 * 1. Redistributions of source code must retain the above copyright
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * notice, this list of conditions and the following disclaimer.
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 *
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 * 2. Redistributions in binary form must reproduce the above copyright
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * notice, this list of conditions and the following disclaimer in the
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * documentation and/or other materials provided with the distribution.
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 *
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * POSSIBILITY OF SUCH DAMAGE.
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 */
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27
106
895f92cff6b8 bring back error.h to reduce compile dependencies
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
28 #include "ascension/error.h"
895f92cff6b8 bring back error.h to reduce compile dependencies
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
29 #include "ascension/context.h"
21
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
30 #include "ascension/scene.h"
108
d619bf7dd87b add AscBehavior - prepares resolution of issue #646
Mike Becker <universe@uap-core.de>
parents: 106
diff changeset
31 #include "ascension/behavior.h"
106
895f92cff6b8 bring back error.h to reduce compile dependencies
Mike Becker <universe@uap-core.de>
parents: 105
diff changeset
32 #include "ascension/shader.h"
220
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
33 #include "ascension/util.h"
82
4e1e698f4b0d add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents: 76
diff changeset
34
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
35 #include <cx/tree.h>
47
44457f6cb0a2 remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
36 #include <cx/array_list.h>
37
8a8cc6725b48 add camera and render groups
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
37
8a8cc6725b48 add camera and render groups
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
38 #include <GL/glew.h>
29
1d001eb694dc bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
39
21
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
40 #include <assert.h>
1a47c57666f5 add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff changeset
41
220
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
42 void asc_scene_init_(AscScene *scene, const char *name, struct asc_camera_init_args args) {
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
43 assert(scene->root == NULL);
121
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
44 asc_camera_init_(&scene->camera, args);
100
5231da78831e change asc_scene_init() to also request parameters for camera initialization
Mike Becker <universe@uap-core.de>
parents: 99
diff changeset
45 scene->root = asc_scene_node_empty();
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
46 for (unsigned i = 0 ; i < ASC_RENDER_GROUP_COUNT ; i++) {
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
47 scene->internal.render_groups[i] = cxArrayListCreateSimple(CX_STORE_POINTERS, 32);
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
48 }
220
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
49 if (name == NULL) {
266
a73674e99e62 convert behavior list to a behavior map
Mike Becker <universe@uap-core.de>
parents: 262
diff changeset
50 scene->name = asc_util_gen_name("scene");
220
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
51 } else {
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
52 scene->name.ptr = strdup(name);
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
53 scene->name.length = strlen(name);
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
54 }
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
55 asc_dprintf("Initialized scene %"CX_PRIstr, CX_SFMT(scene->name));
75
0ce353485509 revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents: 73
diff changeset
56 }
0ce353485509 revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents: 73
diff changeset
57
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
58 void asc_scene_destroy(AscScene *scene) {
220
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
59 if (scene == NULL || scene->root == NULL) return;
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
60 for (unsigned i = 0 ; i < ASC_RENDER_GROUP_COUNT ; i++) {
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
61 cxListFree(scene->internal.render_groups[i]);
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
62 scene->internal.render_groups[i] = NULL;
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
63 }
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
64 asc_scene_node_free(scene->root);
220
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
65 scene->root = NULL;
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
66 asc_dprintf("Destroyed scene %"CX_PRIstr, CX_SFMT(scene->name));
6b266e907f89 resolve several minor TODOs
Mike Becker <universe@uap-core.de>
parents: 211
diff changeset
67 cx_strfree(&scene->name);
75
0ce353485509 revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents: 73
diff changeset
68 }
0ce353485509 revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents: 73
diff changeset
69
112
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
70 void asc_scene_execute_behaviors(AscScene *scene) {
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
71 CxTreeVisitor iter = cx_tree_visitor(scene->root,
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
72 offsetof(AscSceneNode, children),
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
73 offsetof(AscSceneNode, next)
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
74 );
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
75 cx_foreach(AscSceneNode*, node, iter) {
266
a73674e99e62 convert behavior list to a behavior map
Mike Becker <universe@uap-core.de>
parents: 262
diff changeset
76 CxMapIterator behavior_iter = cxMapMutIteratorValues(node->behaviors);
112
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
77 cx_foreach(AscBehavior*, behavior, behavior_iter) {
268
d8c05102b017 behaviors can now be paused while the node is hidden
Mike Becker <universe@uap-core.de>
parents: 266
diff changeset
78 asc_behavior_trigger(behavior);
176
cb2f60f48337 add asc_behavior_remove()
Mike Becker <universe@uap-core.de>
parents: 150
diff changeset
79 if (behavior->killed) {
cb2f60f48337 add asc_behavior_remove()
Mike Becker <universe@uap-core.de>
parents: 150
diff changeset
80 cxIteratorFlagRemoval(behavior_iter);
cb2f60f48337 add asc_behavior_remove()
Mike Becker <universe@uap-core.de>
parents: 150
diff changeset
81 }
112
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
82 }
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
83 }
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
84 }
3e956c96dd6c extract execution of behaviors from draw function
Mike Becker <universe@uap-core.de>
parents: 108
diff changeset
85
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
86 static void asc_scene_draw2d(
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
87 const AscScene *scene,
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
88 const CxList *opaque,
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
89 const CxList *blend
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
90 ) {
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
91 glEnable(GL_DEPTH_TEST);
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
92 glClear(GL_DEPTH_BUFFER_BIT);
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
93 const AscCamera *camera = asc_scene_camera(scene);
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
94
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
95 // render opaque nodes from front to back
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
96 CxIterator iter_opaque = cxListBackwardsIterator(opaque);
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
97
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
98 // render nodes with alpha blending from back to front
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
99 CxIterator iter_blend = cxListIterator(blend);
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
100
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
101 // TODO: implement interleaving by depth
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
102 // TODO: implement sorting by shader ID to reduce shader switches
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
103 if (cxIteratorValid(iter_opaque)) {
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
104 glDisable(GL_BLEND);
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
105 cx_foreach(const AscSceneNode*, node, iter_opaque) {
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
106 node->draw_func(camera, node);
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
107 }
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
108 }
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
109 if (cxIteratorValid(iter_blend)) {
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
110 glEnable(GL_BLEND);
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
111 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
112 cx_foreach(const AscSceneNode*, node, iter_blend) {
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
113 node->draw_func(camera, node);
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
114 }
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
115 }
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
116 }
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
117
99
ac143db979dc add aspect-ration independent rendering
Mike Becker <universe@uap-core.de>
parents: 96
diff changeset
118 void asc_scene_draw(AscScene *scene) {
96
9e25f080a33e add scenes, but they don't draw yet
Mike Becker <universe@uap-core.de>
parents: 95
diff changeset
119 if (scene->root == NULL) return;
9e25f080a33e add scenes, but they don't draw yet
Mike Becker <universe@uap-core.de>
parents: 95
diff changeset
120
233
bda74199223f handle the edge-case when a viewport vanishes
Mike Becker <universe@uap-core.de>
parents: 220
diff changeset
121 // when the viewport is zero, exit immediately
bda74199223f handle the edge-case when a viewport vanishes
Mike Becker <universe@uap-core.de>
parents: 220
diff changeset
122 if (scene->camera.viewport.size.width == 0 || scene->camera.viewport.size.height == 0) {
bda74199223f handle the edge-case when a viewport vanishes
Mike Becker <universe@uap-core.de>
parents: 220
diff changeset
123 return;
bda74199223f handle the edge-case when a viewport vanishes
Mike Becker <universe@uap-core.de>
parents: 220
diff changeset
124 }
bda74199223f handle the edge-case when a viewport vanishes
Mike Becker <universe@uap-core.de>
parents: 220
diff changeset
125
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
126 // reset render groups
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
127 CxList **render_group = scene->internal.render_groups;
126
77c13e14a65f update to most recent ucx 3.2 preview
Mike Becker <universe@uap-core.de>
parents: 121
diff changeset
128 for (unsigned i = 0 ; i < ASC_RENDER_GROUP_COUNT ; i++) {
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
129 cxListClear(render_group[i]);
47
44457f6cb0a2 remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
130 }
32
86468a71dd73 add transformation matrix
Mike Becker <universe@uap-core.de>
parents: 31
diff changeset
131
99
ac143db979dc add aspect-ration independent rendering
Mike Becker <universe@uap-core.de>
parents: 96
diff changeset
132 // update the scene graph and add nodes to their render groups
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
133 CxTreeVisitor iter = cx_tree_visitor(scene->root,
99
ac143db979dc add aspect-ration independent rendering
Mike Becker <universe@uap-core.de>
parents: 96
diff changeset
134 offsetof(AscSceneNode, children),
ac143db979dc add aspect-ration independent rendering
Mike Becker <universe@uap-core.de>
parents: 96
diff changeset
135 offsetof(AscSceneNode, next)
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
136 );
30
fceda550ebcb apply new CxTreeIterator from ucx 3.1 preview
Mike Becker <universe@uap-core.de>
parents: 29
diff changeset
137 cx_foreach(AscSceneNode*, node, iter) {
55
6b61b4899587 make hidden flag a general attribute of nodes
Mike Becker <universe@uap-core.de>
parents: 51
diff changeset
138 // skip hidden nodes (and all their children)
259
1315ac4d1368 add show/hide functions for scene nodes
Mike Becker <universe@uap-core.de>
parents: 256
diff changeset
139 if (asc_scene_node_is_hidden(node)) {
55
6b61b4899587 make hidden flag a general attribute of nodes
Mike Becker <universe@uap-core.de>
parents: 51
diff changeset
140 cxTreeVisitorContinue(iter);
6b61b4899587 make hidden flag a general attribute of nodes
Mike Becker <universe@uap-core.de>
parents: 51
diff changeset
141 }
6b61b4899587 make hidden flag a general attribute of nodes
Mike Becker <universe@uap-core.de>
parents: 51
diff changeset
142
47
44457f6cb0a2 remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
143 // TODO: implement culling
44457f6cb0a2 remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
144
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 176
diff changeset
145 // clear information flags from the previous frame
69
86d545f490e4 fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents: 65
diff changeset
146 asc_clear_flag(node->flags,
86d545f490e4 fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents: 65
diff changeset
147 ASC_SCENE_NODE_GRAPHICS_UPDATED
86d545f490e4 fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents: 65
diff changeset
148 | ASC_SCENE_NODE_TRANSFORM_UPDATED);
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 176
diff changeset
149 // check if geometry needs an update
61
b7954818a6b7 merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
150 if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS)) {
69
86d545f490e4 fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents: 65
diff changeset
151 asc_set_flag(node->flags, ASC_SCENE_NODE_GRAPHICS_UPDATED);
86d545f490e4 fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents: 65
diff changeset
152 asc_clear_flag(node->flags, ASC_SCENE_NODE_UPDATE_GRAPHICS);
211
f181205da2c9 fix that empty nodes fail to recalculate world transforms in the scene graph
Mike Becker <universe@uap-core.de>
parents: 204
diff changeset
153 if (node->update_func != NULL) {
f181205da2c9 fix that empty nodes fail to recalculate world transforms in the scene graph
Mike Becker <universe@uap-core.de>
parents: 204
diff changeset
154 node->update_func(node);
f181205da2c9 fix that empty nodes fail to recalculate world transforms in the scene graph
Mike Becker <universe@uap-core.de>
parents: 204
diff changeset
155 }
32
86468a71dd73 add transformation matrix
Mike Becker <universe@uap-core.de>
parents: 31
diff changeset
156 }
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 176
diff changeset
157 // check if transform needs an update
61
b7954818a6b7 merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents: 55
diff changeset
158 if (asc_test_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM)) {
69
86d545f490e4 fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents: 65
diff changeset
159 asc_set_flag(node->flags, ASC_SCENE_NODE_TRANSFORM_UPDATED);
86d545f490e4 fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents: 65
diff changeset
160 asc_clear_flag(node->flags, ASC_SCENE_NODE_UPDATE_TRANSFORM);
204
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 200
diff changeset
161
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 200
diff changeset
162 asc_scene_node_calculate_transform(node);
be5cf64b5c29 rework how transformations work to allow rotations around a point of origin
Mike Becker <universe@uap-core.de>
parents: 200
diff changeset
163
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 176
diff changeset
164 if (node->parent == scene->root) {
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 176
diff changeset
165 // skip unnecessary multiplication with unity matrix
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 176
diff changeset
166 asc_transform_copy(node->world_transform, node->transform);
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 176
diff changeset
167 } else {
200
cf0579d3bbc4 add rotation functions, but rotation with special point of origin is still broken
Mike Becker <universe@uap-core.de>
parents: 189
diff changeset
168 asc_mat4f_mul(
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 176
diff changeset
169 node->world_transform,
133
823626940dc9 add possibility to modify the node's transformation matrix
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
170 node->transform,
189
2c063b225183 remove separate vectors for position, rotation, scale from scene node
Mike Becker <universe@uap-core.de>
parents: 176
diff changeset
171 node->parent->world_transform
133
823626940dc9 add possibility to modify the node's transformation matrix
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
172 );
823626940dc9 add possibility to modify the node's transformation matrix
Mike Becker <universe@uap-core.de>
parents: 130
diff changeset
173 }
37
8a8cc6725b48 add camera and render groups
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
174 }
33
e7ddb52facd3 add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
175
37
8a8cc6725b48 add camera and render groups
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
176 // add to render group
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
177 if (node->render_group >= 0) {
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
178 cxListAdd(render_group[node->render_group], node);
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
179 }
29
1d001eb694dc bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
180 }
37
8a8cc6725b48 add camera and render groups
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
181
136
768e6eac1ab0 fix incorrect flip of viewport y-axis
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
182 // set the viewport
37
8a8cc6725b48 add camera and render groups
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
183 glViewport(
99
ac143db979dc add aspect-ration independent rendering
Mike Becker <universe@uap-core.de>
parents: 96
diff changeset
184 scene->camera.viewport.pos.x,
136
768e6eac1ab0 fix incorrect flip of viewport y-axis
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
185 scene->camera.viewport.pos.y,
99
ac143db979dc add aspect-ration independent rendering
Mike Becker <universe@uap-core.de>
parents: 96
diff changeset
186 scene->camera.viewport.size.width,
ac143db979dc add aspect-ration independent rendering
Mike Becker <universe@uap-core.de>
parents: 96
diff changeset
187 scene->camera.viewport.size.height
37
8a8cc6725b48 add camera and render groups
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
188 );
121
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
189 if (scene->camera.viewport_clear) {
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
190 glScissor(
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
191 scene->camera.viewport.pos.x,
136
768e6eac1ab0 fix incorrect flip of viewport y-axis
Mike Becker <universe@uap-core.de>
parents: 133
diff changeset
192 scene->camera.viewport.pos.y,
121
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
193 scene->camera.viewport.size.width,
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
194 scene->camera.viewport.size.height
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
195 );
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
196 glEnable(GL_SCISSOR_TEST);
256
60014484121c remove the asc_col4i datatype in favor of a unified asc_color type
Mike Becker <universe@uap-core.de>
parents: 233
diff changeset
197 const asc_color col = scene->camera.clear_color;
121
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
198 glClearColor(col.red, col.green, col.blue, col.alpha);
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
199 glClear(GL_COLOR_BUFFER_BIT);
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
200 glDisable(GL_SCISSOR_TEST);
ede9a9e92ff9 add viewport_clear flag to camera settings
Mike Becker <universe@uap-core.de>
parents: 112
diff changeset
201 }
37
8a8cc6725b48 add camera and render groups
Mike Becker <universe@uap-core.de>
parents: 33
diff changeset
202
47
44457f6cb0a2 remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
203 // -------------------------
44457f6cb0a2 remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
204 // process the render groups
44457f6cb0a2 remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
205 // -------------------------
44457f6cb0a2 remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
206
144
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
207 // clear any previously active shader / camera combination
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
208 asc_shader_use(NULL, NULL);
43636d6a6e25 do not try to use one distinct render group for each different shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
209
47
44457f6cb0a2 remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents: 45
diff changeset
210 // 2D Elements
150
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
211 asc_scene_draw2d(scene,
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
212 render_group[ASC_RENDER_GROUP_2D_OPAQUE],
3045f61bc4eb make draw function dynamic
Mike Becker <universe@uap-core.de>
parents: 148
diff changeset
213 render_group[ASC_RENDER_GROUP_2D_BLEND]
137
f8e6e0ae61a8 remove pre-defined dummy textures by introducing conditional compilation for shaders
Mike Becker <universe@uap-core.de>
parents: 136
diff changeset
214 );
29
1d001eb694dc bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
215 }
1d001eb694dc bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
216
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
217 void asc_scene_add_node(AscScene *scene, AscSceneNode *node) {
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
218 asc_scene_node_link(scene->root, node);
29
1d001eb694dc bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
219 }
1d001eb694dc bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents: 27
diff changeset
220
95
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
221 void asc_scene_remove_node(AscSceneNode *node) {
622887f7e954 in preparation of more scenes, bring back AscScene struct
Mike Becker <universe@uap-core.de>
parents: 90
diff changeset
222 asc_scene_node_unlink(node);
33
e7ddb52facd3 add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents: 32
diff changeset
223 }

mercurial