Sat, 19 Apr 2025 19:30:46 +0200
skip sprite rendering when there are no sprites in the scene
0 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * Copyright 2023 Mike Becker. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions are met: | |
7 | * | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | * 2. Redistributions in binary form must reproduce the above copyright | |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the distribution. | |
14 | * | |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
25 | * POSSIBILITY OF SUCH DAMAGE. | |
26 | */ | |
27 | ||
7 | 28 | #include "ascension/context.h" |
29 | #include "ascension/error.h" | |
30 | #include "ascension/utils.h" | |
0 | 31 | |
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32 | #include <SDL2/SDL.h> |
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33 | #include <SDL2/SDL_ttf.h> |
0 | 34 | |
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35 | #include <time.h> |
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36 | |
0 | 37 | AscContext asc_context; |
38 | ||
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39 | static uint64_t asc_nanos(void) { |
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40 | struct timespec ts; |
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41 | clock_gettime(CLOCK_MONOTONIC, &ts); |
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42 | return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec; |
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43 | } |
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44 | |
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45 | // forward declare non-public font cache functions |
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46 | void asc_font_cache_init(void); |
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47 | void asc_font_cache_destroy(void); |
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48 | |
0 | 49 | void asc_context_initialize(void) { |
50 | if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED)) | |
51 | return; | |
11 | 52 | memset(&asc_context, 0, sizeof(AscContext)); |
0 | 53 | |
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54 | // initialize default paths |
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55 | asc_context.font_path = cx_strdup(CX_STR("./fonts")); |
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56 | asc_context.shader_path = cx_strdup(CX_STR("./shader")); |
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57 | asc_context.texture_path = cx_strdup(CX_STR("./textures")); |
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58 | |
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59 | // initialize the font cache |
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60 | asc_font_cache_init(); |
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61 | |
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62 | // set a default font but do not load it |
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63 | asc_context.active_font.style = ASC_FONT_REGULAR; |
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64 | asc_context.active_font.size = 14; |
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65 | |
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66 | // no window, yet |
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67 | asc_context.active_window = ASC_MAX_WINDOWS; |
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68 | |
0 | 69 | // initialize error buffer |
70 | cxBufferInit( | |
71 | &asc_context.error_buffer, | |
72 | NULL, | |
73 | 256, | |
74 | NULL, | |
75 | CX_BUFFER_AUTO_EXTEND | |
76 | ); | |
77 | ||
78 | // initialize SDL | |
79 | if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
80 | asc_error(SDL_GetError()); | |
81 | } else { | |
82 | if (TTF_Init() < 0) { | |
83 | asc_error(TTF_GetError()); | |
84 | } | |
85 | } | |
86 | SDL_ClearError(); | |
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87 | asc_context.total_nanos = asc_nanos(); |
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88 | asc_set_flag(asc_context.flags, ASC_FLAG_INITILIZED); |
0 | 89 | asc_dprintf("Ascension context initialized."); |
90 | } | |
91 | ||
92 | void asc_context_destroy(void) { | |
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93 | // destroy windows |
7 | 94 | for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { |
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95 | asc_window_destroy(i); |
7 | 96 | } |
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97 | |
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98 | // destroy the font cache |
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99 | asc_font_cache_destroy(); |
0 | 100 | |
101 | // quit SDL | |
102 | if (TTF_WasInit()) | |
103 | TTF_Quit(); | |
104 | SDL_Quit(); | |
105 | ||
106 | // destroy the error buffer | |
107 | cxBufferDestroy(&asc_context.error_buffer); | |
108 | asc_context.flags = 0; | |
109 | asc_dprintf("Ascension context destroyed."); | |
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110 | |
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111 | // destroy the path information |
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112 | cx_strfree(&asc_context.font_path); |
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113 | cx_strfree(&asc_context.shader_path); |
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114 | cx_strfree(&asc_context.texture_path); |
0 | 115 | } |
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116 | |
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117 | void asc_context_quit(void) { |
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118 | asc_set_flag(asc_context.flags, ASC_FLAG_QUIT); |
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119 | } |
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120 | |
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121 | AscWindow *asc_active_window_assert() { |
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122 | if (asc_context.active_window < ASC_MAX_WINDOWS) { |
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123 | return &asc_context.windows[asc_context.active_window]; |
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124 | } else { |
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125 | asc_dprintf("Window access attempted without active window"); |
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126 | abort(); |
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127 | } |
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128 | } |
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129 | |
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130 | static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) { |
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131 | unsigned int i = asc_window_index(id); |
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132 | if (i < ASC_MAX_WINDOWS) { |
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133 | asc_vec2i dimensions = (asc_vec2i) {width, height}; |
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134 | asc_context.windows[i].resized = true; |
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135 | asc_context.windows[i].dimensions = dimensions; |
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136 | } |
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137 | } |
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138 | |
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139 | bool asc_loop_next(void) { |
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140 | // reset mouse motion |
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141 | asc_context.input.mouse_xrel = 0; |
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142 | asc_context.input.mouse_yrel = 0; |
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143 | |
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144 | // dispatch SDL events |
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145 | SDL_Event event; |
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146 | while (SDL_PollEvent(&event)) { |
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147 | switch (event.type) { |
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148 | case SDL_QUIT: |
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149 | asc_set_flag(asc_context.flags, ASC_FLAG_QUIT); |
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150 | break; |
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151 | case SDL_WINDOWEVENT: { |
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152 | if (event.window.event == SDL_WINDOWEVENT_RESIZED) { |
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153 | asc_event_window_resized( |
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154 | event.window.windowID, |
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155 | event.window.data1, |
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156 | event.window.data2 |
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157 | ); |
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158 | } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) { |
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159 | unsigned int idx = asc_window_index(event.window.windowID); |
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160 | asc_context.windows[idx].focused = true; |
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161 | } else if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) { |
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162 | unsigned int idx = asc_window_index(event.window.windowID); |
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163 | asc_context.windows[idx].focused = false; |
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164 | } |
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165 | break; |
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166 | } |
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167 | case SDL_MOUSEMOTION: { |
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168 | // accumulate relative motion |
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169 | asc_context.input.mouse_xrel += event.motion.xrel; |
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170 | asc_context.input.mouse_yrel += event.motion.yrel; |
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171 | // update absolute position |
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172 | asc_context.input.mouse_x = event.motion.x; |
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173 | asc_context.input.mouse_y = event.motion.y; |
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174 | // update which window the mouse was seen in |
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175 | asc_context.input.mouse_window = |
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176 | asc_window_index(event.motion.windowID); |
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177 | break; |
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178 | } |
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179 | case SDL_KEYDOWN: |
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180 | asc_context.input.keys[event.key.keysym.scancode] = true; |
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181 | break; |
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182 | case SDL_KEYUP: |
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183 | asc_context.input.keys[event.key.keysym.scancode] = false; |
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184 | break; |
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185 | } |
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186 | } |
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187 | |
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188 | // sync the windows |
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189 | for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { |
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190 | asc_window_sync(i); |
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191 | } |
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192 | |
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193 | // compute frame time |
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194 | uint64_t frame_nanos, ns; |
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195 | do { |
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196 | ns = asc_nanos(); |
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197 | frame_nanos = ns - asc_context.total_nanos; |
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198 | } while (frame_nanos == 0); |
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199 | asc_context.frame_nanos = frame_nanos; |
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200 | asc_context.total_nanos = ns; |
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201 | |
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202 | return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT); |
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203 | } |
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204 | |
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205 | void asc_set_font_path(const char *path) { |
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206 | cx_strcpy(&asc_context.font_path, cx_str(path)); |
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207 | } |
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208 | |
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209 | void asc_set_shader_path(const char *path) { |
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210 | cx_strcpy(&asc_context.shader_path, cx_str(path)); |
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211 | } |
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212 | |
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213 | void asc_set_texture_path(const char *path) { |
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214 | cx_strcpy(&asc_context.texture_path, cx_str(path)); |
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215 | } |