src/shader.c

Thu, 24 Apr 2025 19:53:40 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 24 Apr 2025 19:53:40 +0200
changeset 95
622887f7e954
parent 92
78ce93fb46e5
permissions
-rw-r--r--

in preparation of more scenes, bring back AscScene struct

15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 * Copyright 2023 Mike Becker. All rights reserved.
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
4 *
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 * Redistribution and use in source and binary forms, with or without
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * modification, are permitted provided that the following conditions are met:
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 *
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 * 1. Redistributions of source code must retain the above copyright
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * notice, this list of conditions and the following disclaimer.
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 *
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 * 2. Redistributions in binary form must reproduce the above copyright
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * notice, this list of conditions and the following disclaimer in the
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * documentation and/or other materials provided with the distribution.
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 *
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * POSSIBILITY OF SUCH DAMAGE.
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 */
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27
86
943bf9d7c6d6 make asset paths configurable
Mike Becker <universe@uap-core.de>
parents: 83
diff changeset
28 #include "ascension/context.h"
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
29 #include "ascension/shader.h"
86
943bf9d7c6d6 make asset paths configurable
Mike Becker <universe@uap-core.de>
parents: 83
diff changeset
30 #include "ascension/filesystem.h"
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
31
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
32 #include <GL/glew.h>
16
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
33 #include <string.h>
78
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
34 #include <cx/buffer.h>
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
35 #include <cx/streams.h>
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
36
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
37 /**
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
38 * Compiles a shader from the given source code.
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
39 *
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
40 * The ID of the returned shader will be zero when something went wrong.
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
41 *
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
42 * @param type the shader type (use the GL enum)
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
43 * @param code the source code
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
44 * @return the compiled shader
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
45 */
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
46 static unsigned asc_shader_compile(unsigned int type, char const *code) {
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
47 GLuint id = glCreateShader(type);
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
48 if (id == 0) {
92
78ce93fb46e5 apply new logging macros
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
49 asc_error("glCreateShader failed: %s", glGetError());
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
50 return 0;
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
51 }
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
52
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
53 GLint success;
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
54 int length = (int) strlen(code); // must be int because of OpenGL API
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
55 glShaderSource(id, 1, &code, &length);
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
56 glCompileShader(id);
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
57 glGetShaderiv(id, GL_COMPILE_STATUS, &success);
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
58 if (success) {
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
59 asc_dprintf("Shader %u compiled", id);
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
60 return id;
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
61 } else {
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
62 char *log = malloc(1024);
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
63 glGetShaderInfoLog(id, 1024, NULL, log);
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
64 glDeleteShader(id);
92
78ce93fb46e5 apply new logging macros
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
65 asc_error("Shader %u compilation failed.\n%s", id, log);
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
66 free(log);
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
67 return 0;
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
68 }
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
69 }
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
70
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
71 /**
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
72 * This function links shaders into a program.
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
73 *
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
74 * The ID of the returned program will be zero when something went wrong.
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
75 *
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
76 * @param shader the shader IDs to link
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
77 * @param n the number of shaders
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
78 * @return a compiled program
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
79 */
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
80 static AscShaderProgram asc_shader_link(unsigned shader[], unsigned n) {
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
81 GLint success;
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
82 GLint id = glCreateProgram();
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
83 if (id <= 0) {
92
78ce93fb46e5 apply new logging macros
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
84 asc_error("glCreateProgram failed: %s", glGetError());
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
85 return (AscShaderProgram) {0};
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
86 }
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
87 for (unsigned i = 0; i < n; i++) {
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
88 glAttachShader(id, shader[i]);
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
89 }
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
90 glLinkProgram(id);
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
91 glGetProgramiv(id, GL_LINK_STATUS, &success);
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
92 for (unsigned i = 0; i < n; i++) {
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
93 glDeleteShader(shader[i]);
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
94 }
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
95 if (success) {
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
96 asc_dprintf("Shader Program %u linked.", id);
16
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
97 AscShaderProgram prog;
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
98 prog.id = id;
83
f7ce0db6f72b implement view matrix in sprite shader
Mike Becker <universe@uap-core.de>
parents: 80
diff changeset
99 // by convention every shader shall have MVP matrices
16
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
100 prog.model = glGetUniformLocation(id, "model");
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
101 prog.view = glGetUniformLocation(id, "view");
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
102 prog.projection = glGetUniformLocation(id, "projection");
c5dde81b6fb2 add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents: 15
diff changeset
103 return prog;
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
104 } else {
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
105 char *log = malloc(1024);
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
106 glGetProgramInfoLog(id, 1024, NULL, log);
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
107 glDeleteProgram(id);
92
78ce93fb46e5 apply new logging macros
Mike Becker <universe@uap-core.de>
parents: 88
diff changeset
108 asc_error("Linking shader program %u failed.\n%s", id, log);
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
109 free(log);
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
110 return (AscShaderProgram) {0};
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
111 }
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
112 }
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
113
80
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
114 void asc_shader_program_destroy(AscShaderProgram *program) {
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
115 if (program->id > 0) {
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
116 asc_dprintf("Delete Shader Program %u", program->id);
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
117 glDeleteProgram(program->id);
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
118 }
80
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
119 program->id = 0;
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
120 }
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
121
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
122 int asc_shader_sprite_init(AscShaderSprite *sprite) {
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
123 AscShaderCodes codes;
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
124 if (asc_shader_load_code_files((AscShaderCodeFiles){
86
943bf9d7c6d6 make asset paths configurable
Mike Becker <universe@uap-core.de>
parents: 83
diff changeset
125 .vtx = "sprite_vtx.glsl",
943bf9d7c6d6 make asset paths configurable
Mike Becker <universe@uap-core.de>
parents: 83
diff changeset
126 .frag = "sprite_frag.glsl"
80
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
127 }, &codes)) {
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
128 asc_error("Loading sprite shader failed.");
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
129 return 1;
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
130 }
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
131 sprite->program = asc_shader_program_create(codes);
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
132 if (asc_has_error()) {
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
133 asc_shader_free_codes(codes);
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
134 return 1;
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
135 }
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
136 sprite->depth = glGetUniformLocation(sprite->program.id, "depth");
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 86
diff changeset
137 sprite->rect_tex = glGetUniformLocation(sprite->program.id, "rect_tex");
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 86
diff changeset
138 sprite->uv_tex = glGetUniformLocation(sprite->program.id, "uv_tex");
80
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
139 asc_shader_free_codes(codes);
9f7bfc0a1dc3 some minor improvements
Mike Becker <universe@uap-core.de>
parents: 79
diff changeset
140 return 0;
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
141 }
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
142
77
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
143 AscShaderProgram asc_shader_program_create(AscShaderCodes codes) {
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
144 unsigned shader[4];
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
145 unsigned n = 0;
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
146 if (codes.vtx) {
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
147 shader[n++] = asc_shader_compile(GL_VERTEX_SHADER, codes.vtx);
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
148 }
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
149 if (codes.frag) {
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
150 shader[n++] = asc_shader_compile(GL_FRAGMENT_SHADER, codes.frag);
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
151 }
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
152 const AscShaderProgram prog = asc_shader_link(shader, n);
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
153 for (unsigned i = 0; i < n; i++) {
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
154 glDeleteShader(shader[i]);
2187a732f4d7 prepare code for embedding shader sources with c23 #embed
Mike Becker <universe@uap-core.de>
parents: 50
diff changeset
155 }
15
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
156 return prog;
362b7659dc76 add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff changeset
157 }
78
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
158
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
159 static int asc_shader_load_code_file(const char *filename, char **code) {
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
160 if (filename == NULL) {
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
161 *code = NULL;
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
162 return 0;
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
163 }
86
943bf9d7c6d6 make asset paths configurable
Mike Becker <universe@uap-core.de>
parents: 83
diff changeset
164 cxmutstr fpath = asc_filesystem_combine_paths(cx_strcast(asc_context.shader_path), cx_str(filename));
88
6234b7ea48f3 add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents: 86
diff changeset
165 asc_dprintf("Load shader code from %" CX_PRIstr, CX_SFMT(fpath));
86
943bf9d7c6d6 make asset paths configurable
Mike Becker <universe@uap-core.de>
parents: 83
diff changeset
166 FILE *f = fopen(fpath.ptr, "r");
943bf9d7c6d6 make asset paths configurable
Mike Becker <universe@uap-core.de>
parents: 83
diff changeset
167 cx_strfree(&fpath);
78
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
168 if (f == NULL) return -1;
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
169 CxBuffer buffer;
79
ed46a265b679 auto-extend buffer when loading shader code
Mike Becker <universe@uap-core.de>
parents: 78
diff changeset
170 cxBufferInit(&buffer, NULL, 1024, NULL, CX_BUFFER_AUTO_EXTEND);
78
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
171 cx_stream_copy(f, &buffer, (cx_read_func) fread, cxBufferWriteFunc);
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
172 cxBufferPut(&buffer, '\0');
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
173 *code = realloc(buffer.space, buffer.size);
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
174 return *code == NULL ? -1 : 0;
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
175 }
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
176
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
177 int asc_shader_load_code_files(AscShaderCodeFiles files, AscShaderCodes *codes) {
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
178 int ret = 0;
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
179 ret |= asc_shader_load_code_file(files.vtx, &codes->vtx);
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
180 ret |= asc_shader_load_code_file(files.frag, &codes->frag);
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
181 return ret;
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
182 }
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
183
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
184 void asc_shader_free_codes(AscShaderCodes codes) {
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
185 free(codes.vtx);
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
186 free(codes.frag);
9bc544f4ce8f go back to reading shader code from files
Mike Becker <universe@uap-core.de>
parents: 77
diff changeset
187 }

mercurial