Sat, 19 Apr 2025 11:42:53 +0200
add generic mesh draw function and move sprite draw function to separate unit
| 3 | 1 | /* |
| 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
| 3 | * Copyright 2023 Mike Becker. All rights reserved. | |
| 4 | * | |
| 5 | * Redistribution and use in source and binary forms, with or without | |
| 6 | * modification, are permitted provided that the following conditions are met: | |
| 7 | * | |
| 8 | * 1. Redistributions of source code must retain the above copyright | |
| 9 | * notice, this list of conditions and the following disclaimer. | |
| 10 | * | |
| 11 | * 2. Redistributions in binary form must reproduce the above copyright | |
| 12 | * notice, this list of conditions and the following disclaimer in the | |
| 13 | * documentation and/or other materials provided with the distribution. | |
| 14 | * | |
| 15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| 19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| 25 | * POSSIBILITY OF SUCH DAMAGE. | |
| 26 | */ | |
| 27 | ||
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28 | #ifndef ASCENSION_MESH_H |
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29 | #define ASCENSION_MESH_H |
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30 | |
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31 | typedef struct AscMesh { |
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32 | unsigned vbo; |
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33 | unsigned vao; |
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34 | unsigned vertices; |
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35 | } AscMesh; |
| 11 | 36 | |
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37 | /** |
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38 | * Allocates VBO and VAO for one or more meshes. |
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39 | * |
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40 | * @param mesh pointer to a mesh or an array of meshes |
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41 | * @param count the number of meshes (maximum 32) |
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42 | */ |
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43 | void asc_mesh_allocate_buffers(AscMesh *mesh, unsigned count); |
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44 | |
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45 | /** |
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46 | * Frees VBO and VAO for one or more meshes. |
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47 | * |
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48 | * @param mesh pointer to a mesh or an array of meshes |
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49 | * @param count the number of meshes (maximum 32) |
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50 | */ |
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51 | void asc_mesh_free_buffers(AscMesh *mesh, unsigned count); |
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52 | |
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53 | /** |
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54 | * Draws the mesh as a triangle strip. |
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55 | * |
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56 | * @param mesh the mesh to draw |
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57 | */ |
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58 | void asc_mesh_draw_triangle_strip(AscMesh *mesh); |
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59 | |
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60 | #endif //ASCENSION_MESH_H |