src/ascension/mesh.h

Sat, 19 Apr 2025 11:42:53 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 19 Apr 2025 11:42:53 +0200
changeset 82
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parent 81
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permissions
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add generic mesh draw function and move sprite draw function to separate unit

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #ifndef ASCENSION_MESH_H
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29 #define ASCENSION_MESH_H
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30
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31 typedef struct AscMesh {
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32 unsigned vbo;
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33 unsigned vao;
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34 unsigned vertices;
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35 } AscMesh;
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36
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37 /**
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38 * Allocates VBO and VAO for one or more meshes.
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39 *
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40 * @param mesh pointer to a mesh or an array of meshes
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41 * @param count the number of meshes (maximum 32)
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42 */
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43 void asc_mesh_allocate_buffers(AscMesh *mesh, unsigned count);
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44
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45 /**
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46 * Frees VBO and VAO for one or more meshes.
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47 *
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48 * @param mesh pointer to a mesh or an array of meshes
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49 * @param count the number of meshes (maximum 32)
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50 */
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51 void asc_mesh_free_buffers(AscMesh *mesh, unsigned count);
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52
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53 /**
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54 * Draws the mesh as a triangle strip.
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55 *
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56 * @param mesh the mesh to draw
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57 */
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58 void asc_mesh_draw_triangle_strip(AscMesh *mesh);
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59
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60 #endif //ASCENSION_MESH_H

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