src/client.c

changeset 129
189c7c77aaab
parent 128
ce38ee9bc3af
child 130
3fc6b1d6cbe9
--- a/src/client.c	Tue May 26 15:29:00 2026 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,129 +0,0 @@
-/*
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
- *
- * Copyright 2016 Mike Becker. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- *   1. Redistributions of source code must retain the above copyright
- *      notice, this list of conditions and the following disclaimer.
- *
- *   2. Redistributions in binary form must reproduce the above copyright
- *      notice, this list of conditions and the following disclaimer in the
- *      documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-#include "input.h"
-#include "game.h"
-#include "network.h"
-#include "chess/pgn.h"
-#include <ncurses.h>
-#include <stdlib.h>
-
-static int client_connect(Server *server, Settings *settings) {
-    if (settings->usedomainsocket
-            ? net_find_sock(server, settings->serverhost)
-            : net_find_tcp(server, settings->serverhost, settings->port)) {
-        addstr("Can't find server");
-        return 1;
-    }
-
-    if (net_connect(server)) {
-        addstr("Can't connect to server");
-        return 1;
-    }
-    
-    return 0;
-}
-
-static int client_handshake(Server *server) {
-    if (net_recieve_code(server->fd) != NETCODE_VERSION) {
-        addstr("Server uses an incompatible software version.");
-        return 1;
-    } else {
-        net_send_code(server->fd, NETCODE_VERSION);
-    }
-
-    printw("Connection established!\n\n");
-    refresh();
-    
-    return 0;
-}
-
-int client_run(Settings *settings) {
-    Server server;
-
-    if (client_connect(&server, settings)) {
-        net_destroy(&server);
-        return 1;
-    }
-
-    if (client_handshake(&server)) {
-        net_destroy(&server);
-        return 1;
-    }
-
-    uint8_t code = net_recieve_code(server.fd);
-    GameState gamestate;
-    gamestate_init(&gamestate);
-    bool played = false;
-    if (code == NETCODE_GAMEINFO) {
-        /* Start new game */
-        net_recieve_data(server.fd, &(settings->gameinfo), sizeof(GameInfo));
-        dump_gameinfo(&(settings->gameinfo));
-        if (prompt_yesno("Accept challenge")) {
-            net_send_code(server.fd, NETCODE_ACCEPT);
-            game_play(settings, &gamestate, server.fd);
-            played = true;
-        } else {
-            net_send_code(server.fd, NETCODE_DECLINE);
-        }
-    } else if (code == NETCODE_PGNDATA) {
-        net_recieve_data(server.fd, &(settings->gameinfo), sizeof(GameInfo));
-        dump_gameinfo(&(settings->gameinfo));
-        uint16_t mc;
-        net_recieve_data(server.fd, &mc, sizeof(mc));
-        Move *moves = calloc(mc, sizeof(Move));
-        net_recieve_data(server.fd, moves, mc*sizeof(Move));
-        for (size_t i = 0 ; i < mc ; i++) {
-            apply_move(&gamestate, &(moves[i]));
-        }
-        free(moves);
-        addch('\n');
-        dump_moveinfo(&gamestate);
-        if (prompt_yesno(
-                "\n\nServer wants to continue a game. Accept challenge")) {
-            net_send_code(server.fd, NETCODE_ACCEPT);
-            game_play(settings, &gamestate, server.fd);
-            played = true;
-        } else {
-            net_send_code(server.fd, NETCODE_DECLINE);
-        }
-    } else {
-        addstr("Server sent invalid gameinfo.");
-        net_destroy(&server);
-        return 1;
-    }
-
-    if (played) {
-        game_review(settings, &gamestate);
-    }
-    gamestate_cleanup(&gamestate);
-
-    net_destroy(&server);
-    return 0;
-}

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