47 bool unicode; |
47 bool unicode; |
48 } Settings; |
48 } Settings; |
49 |
49 |
50 #define is_server(settings) !((settings)->serverhost) |
50 #define is_server(settings) !((settings)->serverhost) |
51 |
51 |
52 void game_start(Settings *settings, int opponent); |
52 void game_play_singlemachine(Settings *settings); |
53 void game_continue(Settings *settings, int opponent, GameState *gamestate); |
53 |
54 void game_start_singlemachine(Settings *settings); |
54 void game_play(Settings *settings, GameState *gamestate, int opponent); |
|
55 void game_review(Settings* settings, GameState *gamestate); |
55 |
56 |
56 int server_run(Settings* settings); |
57 int server_run(Settings* settings); |
57 int client_run(Settings* settings); |
58 int client_run(Settings* settings); |
58 |
59 |
59 void dump_moveinfo(GameState *gamestate); |
60 void dump_moveinfo(GameState *gamestate); |