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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * |
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4 * Copyright 2016 Mike Becker. All rights reserved. |
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5 * |
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6 * Redistribution and use in source and binary forms, with or without |
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7 * modification, are permitted provided that the following conditions are met: |
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8 * |
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9 * 1. Redistributions of source code must retain the above copyright |
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10 * notice, this list of conditions and the following disclaimer. |
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11 * |
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12 * 2. Redistributions in binary form must reproduce the above copyright |
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13 * notice, this list of conditions and the following disclaimer in the |
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14 * documentation and/or other materials provided with the distribution. |
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15 * |
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 * POSSIBILITY OF SUCH DAMAGE. |
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27 * |
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28 */ |
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29 |
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30 #ifndef GAME_INFO_H |
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31 #define GAME_INFO_H |
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32 |
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33 #include <stdint.h> |
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34 |
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35 #define WHITE 0x10 |
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36 #define BLACK 0x20 |
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37 #define opponent_color(color) ((color)==WHITE?BLACK:WHITE) |
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38 |
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39 #define PIECE_MASK 0x0F |
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40 #define COLOR_MASK 0x30 |
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41 |
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42 #define PAWN 0x01 |
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43 #define ROOK 0x02 |
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44 #define KNIGHT 0x03 |
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45 #define BISHOP 0x04 |
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46 #define QUEEN 0x05 |
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47 #define KING 0x06 |
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48 |
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49 #define WPAWN (WHITE|PAWN) |
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50 #define WROOK (WHITE|ROOK) |
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51 #define WKNIGHT (WHITE|KNIGHT) |
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52 #define WBISHOP (WHITE|BISHOP) |
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53 #define WQUEEN (WHITE|QUEEN) |
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54 #define WKING (WHITE|KING) |
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55 #define BPAWN (BLACK|PAWN) |
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56 #define BROOK (BLACK|ROOK) |
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57 #define BKNIGHT (BLACK|KNIGHT) |
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58 #define BBISHOP (BLACK|BISHOP) |
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59 #define BQUEEN (BLACK|QUEEN) |
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60 #define BKING (BLACK|KING) |
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61 |
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62 typedef uint8_t Board[8][8]; |
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63 |
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64 struct movetimeval { |
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65 uint64_t tv_sec; |
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66 int32_t tv_usec; |
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67 }; |
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68 |
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69 typedef struct { |
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70 uint8_t piece; |
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71 uint8_t fromfile; |
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72 uint8_t fromrow; |
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73 uint8_t tofile; |
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74 uint8_t torow; |
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75 uint8_t promotion; |
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76 uint8_t check; |
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77 uint8_t capture; |
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78 struct movetimeval timestamp; |
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79 struct movetimeval movetime; |
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80 char string[8]; |
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81 } Move; |
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82 |
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83 typedef struct MoveList MoveList; |
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84 |
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85 struct MoveList { |
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86 Move move; |
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87 MoveList* next; |
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88 }; |
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89 |
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90 typedef struct { |
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91 uint8_t servercolor; |
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92 uint8_t timecontrol; |
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93 uint16_t time; |
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94 uint16_t addtime; |
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95 } GameInfo; |
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96 |
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97 typedef struct { |
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98 Board board; |
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99 MoveList* movelist; |
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100 MoveList* lastmove; |
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101 unsigned int movecount; /* number of (half-)moves (counting BOTH colors) */ |
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102 _Bool checkmate; |
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103 _Bool stalemate; |
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104 _Bool remis; |
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105 _Bool resign; |
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106 } GameState; |
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107 |
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108 |
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109 #define is_game_running(gamestate) !((gamestate)->checkmate || \ |
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110 (gamestate)->resign || (gamestate)->stalemate || (gamestate)->remis) |
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111 |
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112 /** |
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113 * Initializes a game state and prepares the chess board. |
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114 * @param gamestate the game state to initialize |
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115 */ |
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116 void gamestate_init(GameState *gamestate); |
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117 |
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118 /** |
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119 * Cleans up a game state and frees the memory for the movement list. |
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120 * @param gamestate the game state to clean up |
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121 */ |
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122 void gamestate_cleanup(GameState *gamestate); |
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123 |
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124 #endif |